Lets do the timewarp infinitel..

by sethbodine on 10 July 2011

Main Deck (64 cards)


Sorceries (12)


Instants (8)

Planeswalkers (4)


Artifacts (4)


Sideboard (0 cards)

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Deck Description

A fun deck that uses Time Warp for infinite turns. I got the idea, and a fair percentage of the design, from one of my friends. Basically, it works as follows: Have 2 Mnemonic walls on the field. Play a Time Warp, targeting yourself. Play Ghostway. When you flicker the Mnemonic walls, return the Ghostway and Time Warp to your hand. Take your second turn, and repeat. For win conditions: Sphinx bone wand. That really hurts.

Deck Tags

  • Combo

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 1,420 times.

Mana Curve

Mana Symbol Occurrence

2032000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Lets do the timewarp infinitely!

replace reach through mists with any of the folowing visions from the beyond, gitaxian probe or ponder

inspiration needs to be replaced with divination due to it being cheaper

add multi tap lands like glacial fortress, celestial colonnade, and seachrome coast so you not mana screwed

now if you really want a chance in lasting longer so you can pull of your combo you need to stall your opponent(s) i would sugest using counter spells and creature kill / removal

counterspells including cancel, counterspell, mana leak, and stoic rebuttal

creature kill / removal being journey to nowhere, day of judgement, vapor snag, and unsummon

you will also need a kill condition as in a creature that can kill your opponent i would suggest any of the following: Frost Titan, Sun Titan and Wurmcoil Engine

hope this helps you make this deck function well and goodluck

1
Posted 10 July 2011 at 06:29

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Your first suggestions are quite helpful. and for those I am thankful. However, the last one is hopefully unnecessary. You see, with all of the draw spells and the pain lands, I can burn through non combo cards really quickly until I get the cards I need. Then, assuming I don't have one already, I can use the infinite turns to sit where I am until I get a Sphinx-bone wand. Then, theoretically, I should be able to deliver massive amounts of damage to my opponents without the need for powerful offensive creatures.

0
Posted 12 July 2011 at 07:17

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