Iona Ramp 2

by Setherial on 15 December 2009

Main Deck (60 cards)

Sideboard (15 cards)

Instants (8)

Artifacts (3)


Enchantments (4)

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Deck Description

second attempt at a T2 Iona Ramp build. I created a new deck instead of changing version 1 because this is a totally different deck and I don't want to dismiss my version one just yet.

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

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Mana Curve

Mana Symbol Occurrence

2980020

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Iona Ramp 2

rite of replication or mind control or so just to have another chance than martial coup for the polymorph.

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Posted 15 December 2009 at 03:32

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well if you must do it this way(im telling you all weenies will kill you) i would add Gargoyle Castle

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Posted 15 December 2009 at 04:00

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doomdirk: thanks, I really like those option, I'll try them. Do note that Garruk and Elspeth are actually my token generators to polymorph. They do a better job then martial coup as creating a token won't cost me any mana and I'll be casting polymorph a lot earlier in the game.

sealer24: I think my chances against weenie decks are quite good, I just stall by fogging, blow everything up with Day of Judgement and play Iona on their main color or their removal color (most of the time that's white).

What bothers me in this version is the acceleration and mana curve. Khalni Heart Expedition needs fetch land to be effective and even then I can't trigger it before turn 4. I might be better of with rampant growth. That said with 8 fog efffects maybe I don't need to accelerate all that fast. A turn 6 Iona might be just fine. Still I'm going to see what I can change to smooth things out.
I want to play birds and lotus cobra but then I'll have to drop polymorph and it will become yet another deck.

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Posted 15 December 2009 at 04:15

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I would drop 1 Mind Spring, 1 angelsong, and 1 garruk for 2 mark of asylum and another polymorph. Also, don't forget you can martial coup for 1WW so you can polymorph by turn 4. In all honesty, you may want to add in a couple brave the elements to keep your tokens or iona from getting burned (which mark of asylum really helps with) or pathed or terminated. My friend is attempting a similar build, but it is only W/U and runs spreading sees to disrupt his opponent a bit. Also, I would drop emeria, the sky ruin. I know you're ramping a bit, but the odds of getting out 7 plains in a tri-colored deck is not worth putting it in, in my opinion.

Please take a look at my deck, "The wilted, burning, path" and comment.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=33717

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Posted 15 December 2009 at 08:25

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Didley: I don't think mark of asylum is worth it with the amount of terminates, path to exiles, doomblades being played. It would protect against red and boros decks but still sacrificing a card and possibly a turn just to protect a token is not worth it. I would rather play goblin assault or dragon fodder and dip for red if I wanted to rely more on plymorph. The thing is that quite a bit of decks still run negate and if polymorph is my only thread it's just making it easy for them.
I do Agree about ditching emeria, the sky ruin, it was a long shot from the start.

Maybe I should try a Red Blue build that just wants to polymorph. I'll post my idea today.

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Posted 16 December 2009 at 02:08

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