Iona Ramp

by Setherial on 14 December 2009

Main Deck (60 cards)

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Deck Description

My T2 deck, still testing it. Suggestions are welcome.
I use the Obelisks to gain life, I don't have Baneslayers and I feel the lack of lifegain is a problem for the deck.

Deck Tags

  • Tournament

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

33140016

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Iona Ramp

Wall of Reverence instead of Denial & Mycoid Shepherd ? and ye ofc baneslyers xD.

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Posted 14 December 2009 at 09:23

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yeah, good suggestions but still, I'm testing this against my Red Deck Wins deck and it just doesn't stand a chance. It needs early game (first 3 turns) protection because by turn 4 it's too late.

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Posted 14 December 2009 at 12:30

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I think Wall of Denial is a lot better than Wall of Reverence when he's only running few creatures.

Wall of Reverence or Baneslayer Angel will most likely eat up a removal when everyone's running things like doom blade and terminate. You could probably Sideboard Baneslayer if your up against a Control Deck to force them to waste a counter spell on it. Wall of Reverence feels like it will just eat up a Terminate because all your other creatures are pretty much Terminate un-friendly and Wall of Reverence is your only Terminate friendly creature for your opponent.

But if I'm playing against Jund with Terminates going left and right, I wouldn't run Baneslayer Angel because all my other creatures are pretty much Terminate proof. When I run Baneslayer Angel, it makes my opponent's "dead draw" of a Terminate into a good card for them. If I never play Baneslayer Angel, all their Terminate is going to do is sit back and do nothing.

But usually I would replace the Obliisk with something faster. Sunspring Expedition is a good card to go around with all your landfall abilities. A white mana for 8 life is usually more than enough for the early game to buy you a couple of turns until you can just kaboom the entire field. Also, because your deck is quite slow with only 22 lands. I would take out 2 Martial Coups and replace them with lands, bumping yourself to 24 lands for a more stable hand.

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Posted 14 December 2009 at 12:31

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Also there are lands that gain you life.

All the Refudges gain 1 life and Kabria Crossroads gain you 2 life. However, they don't work very well with your deck using landfall abilities. Instead of Seaside Citadel, you could run the White-Green Refudge since the only blue spell in your hand is Mind Spring and it's useless early game anyways.

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Posted 14 December 2009 at 12:34

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well i dont see much use of lifegain there anyways. on the other hand u could ofc focus on some fog spells to save your ass through those critical turns until u get to your harrow, plainswalkers & finally iona?

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Posted 14 December 2009 at 13:45

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Thanks guys, good comments, I appreciate that and I totally agree with what's being said. If I run something like Rhox War Monk which is the earliest lifegaining creature available, the chances of running into immediate spot removal are huge against most decks in the format.
I was already concidering Sunspring Expedition and now that it's suggested I'll try it. However with the lack of carddraw in the format it is difficult to run 4 copies of a card that just gains 8 life and not even immediatly, late game it's just dead. Angel Song is the other option I'm concidering, I think it might be better to fog 1 turn then to gain 8 life. The deck will change a great deal so I'll just create a new one instead of changing this one. You can follow the progress here
http://forums.mtgvault.com/showthread.php?t=723

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Posted 15 December 2009 at 02:14

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