sevensided

14 Decks, 76 Comments, 1 Reputation

Wild pair is an expensive enchantment that I bet you wouldn't get a lot of play out of in this deck. I would drop them all, in favor of more blanchwood armor, and possibly some avoid fates to help protect your important stuff.

Also, look into getting some dual lands. It will help.

Otherwise, looks promising.

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Posted 10 March 2007 at 16:04 as a comment on Lovisa_Warriors

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I'd cut down on the radha and Lovisa to just two a piece, they being legendary and all. I'd replace them with some land searching cards, either search for tomorrow, Rampant Growth, or Evolution charm.

Also, the Nishoba are nice, but just too mana intensive. Consider replacing them with Norin the Wary, or Viashino Sandstalkers. You could balance out your lands then, and lessen your chance of getting mana screwed with just forests.

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Posted 10 March 2007 at 16:03 as a comment on Lovisa_Warriors

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Also, Id drop two of the Chancerys and replace them with two Vesuvas. They're just so much more useful.

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Posted 10 March 2007 at 15:28 as a comment on Control

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This deck is just begging for Grand Arbiter Agustin IV to be played in it. I would drop the whispers of the muse (You won't have enough mana to make use of its buyback and save some for counterspells), and replace them with the Arbiter. Then I'd also drop the careful consideration, and replace them with ancesteral vision.

Also, the sacred mesa doesn't mesh well with this deck. I'd drop it for two more remands, Fetters, or overrules.

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Posted 10 March 2007 at 15:27 as a comment on Control

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This deck's biggest weakness is burn. Maybe sideboarding Kor Dirge or something to that effect would help. Also, disenchants are going to hurt as well, and really, you have nothing to [protect your enchantments short of privlidged position.

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Posted 08 March 2007 at 02:17 as a comment on Rattish

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I could understand the green if you were using, say, privlidged position to protect your enchantments that you need to stack, in which case I would reccomend llanowars or BoPs to accelerate your mana to play privilidged position sooner. However, It would be much easier just to go straight black.

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Posted 08 March 2007 at 02:15 as a comment on Rattish

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I like the concept of this deck, but I'm curious as to why you made it a green/black deck, instead of a mono black deck? Yeah the 10 green cards you have in there are nice, but making the deck mono black would simplify this and eliminate any possible mana problems (Besides the usual bad draw and shuffle).

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Posted 08 March 2007 at 02:14 as a comment on Rattish

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Which means you might want story circles.

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Posted 06 March 2007 at 17:24 as a comment on Proper Pandemonium

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What the ruling from the FAQ means is that pandemonium has another flaw. Light of Sanction is useless in this case, AND enchantments like shielding flax and privlidged position are useless against defending your creatures from the damage caused by your opponent playing a creature while you have pandemonium in play, as the ABILITY is something you control, not the opponenent, despite the source of the damage coming from the creature played.

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Posted 06 March 2007 at 17:22 as a comment on Proper Pandemonium

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The triggered ability is indeed controlled by the person that conrols Pandemonium. However, the DAMAGE is still coming from the creature being played. In order for light of sanction to be effective, the card would need to state that it was Pandemonium doing the damage, not 'it', which is a pronoun that could only be assigned to the creature being played, as per the text on the card.

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Posted 06 March 2007 at 17:19 as a comment on Proper Pandemonium

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The Dust Elemental really isnt doing anything for you. I'd bump them down to only two, and trade the whitemanes for Stonecloakers. Then take out the Revered Dead, and put in four Aven Riftwatchers. Then you have a decent flying creature that gives you life as well.

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Posted 05 March 2007 at 19:07 as a comment on Endure the Goblins

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Instead of the hunted creatures and the savant, might I reccomend that you play Viashino Sandstalkers, Whitemane Lions, Stonecloakers, and/or Aven Riftwatchers? In some combination, those would better suit this deck. Even calciderm would be better.

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Posted 05 March 2007 at 12:35 as a comment on Proper Pandemonium

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One problem: Light of sanction only protects your creatures from damage from sources YOU control. The damage from pandemonium doesn't come from pandemonium; it's source is the creature that was just played. Ergo, Light of sanction does nothing for you. You're better off with story circle. Or something else.
Also, no burning forges or sacred foundries?

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Posted 05 March 2007 at 12:33 as a comment on Proper Pandemonium

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For Sideboard: Extripate if you've got em. Perhaps festering goblin to deal with weenie aggro (block to kill two creatures). Maybe Ancient grudge if someone plays leyline of the void, Glare, or some such enchant heavy deck. Perhaps Pyroclasm or some like sweeper to further deal with weenie aggro (this decks weakness other than a true control deck).

Against Control decks...maybe defense grid and Jester Scepter?

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Posted 04 March 2007 at 16:53 as a comment on Shadows in the Flame II

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I would suggest taking out Stronghold Overseer, and replacing him with either more of cards you already have in your deck (another loxodon warhammer and Undertaker perhaps), or adding in more madness exploiting cards (Return to the Netherworld comes to mind, or Gorgon Recluse). The overseer just takes wayy to much mana to cast, and you'll either have killed your opponent with shadow hate by that turn, be ready to drop you X costing super burn, or have lost the game.

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Posted 04 March 2007 at 16:50 as a comment on Shadows in the Flame II

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Heh, silly me. I didn't notice that, I thought Farseek was the same as rampant growth.

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Posted 03 March 2007 at 14:44 as a comment on

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Take too long to develop. You would be sitting 5-6 turns with no creatures nor responses to threats from your opponent(s).

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Posted 02 March 2007 at 22:11 as a comment on dragon rage

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You don't need 4 signets. Maybe two. Then you can put in two more stonewoods. Or Might of old Krosa. Or Brute Force.

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Posted 02 March 2007 at 13:11 as a comment on Gruul Pwns

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Yeah, our local judge said that Wee Drags and Geos arent affected by storm/copy/replicate.

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Posted 02 March 2007 at 12:18 as a comment on

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No Mill stones? You can lower your two legendary creatures to two a piece, and fit in two mills. They are consistent.
I also think remands in place of cumpulsive research would better suit you.

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Posted 01 March 2007 at 14:20 as a comment on Deckedge

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