Legacy Dimir

by ShadowsMark on 18 June 2013

Main Deck (60 cards)

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Deck Tags

  • Dimir
  • Legacy

Deck at a Glance

Social Stats

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This deck has been viewed 1,400 times.

Mana Curve

Mana Symbol Occurrence

0342500

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Legacy Dimir

What's the win con?

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Posted 18 June 2013 at 18:50

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Why call this Legacy? It's even Modern Legal, right?

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Posted 19 June 2013 at 10:12

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In fact, only 3 cards are out of standard.

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Posted 19 June 2013 at 13:19

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Mind funeral is lightyears better than mind grind.

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Posted 24 June 2013 at 10:13

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Eh, yes and no. While the mana to mill ratio is better, mind grind is better late game as a mana sink.

For example: Turn 10, land flooded, top deck mind grind for 8. (I run crypt ghast so on turn 10 that's usually more like 18 but you get it)

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Posted 24 June 2013 at 15:07

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GREATMASTERZ:
In legacy you hardly get to turn 10 with a millingdeck, so manasinking won't be relevant.

When I test my mill, I always give it 5 turns, nothing more, and in reality it should be 3-4 turns, but mill messes with what they draw, so it sometimes work out fine at turn 5, and let me tell you, despite being able to kill, at turn 3 when lotto-lucky, turn 5 mill-kills will mostly work out at half of the matchups!

Mind grind simply takes too long to be efficient!
at 3 mana it eats to 1 land,
4mana it eats to 2 lands.
5 mana it eats to 3 lands.
6 mana it does the same as mind funeral does. but at 6 mana you have usually spent 6 turns, so it's off the scale.

Lets say that you get extremely lucky and that for each land you also mill 3 other cards, (that's 4 cards removed in total) which is out of the ordinary, since most play 1/3 land, leaving 2 other cards than the land.

At 3 mana mind grind mills 4,
At 4 mana mind grind mills 8,
At 5 mana mind grind mills 12,
At 6 mana mind grind mills 16. But chances are, you are dead.
At 7 mana = 20, but you are likely to be dead, if not you are not playing legacy.
At 8 mana = 24, sure, as if you drew land enough each turn to play 8 lands. Even with 30 lands this is hard.
At 9 mana = 28, and at this rate you'll cry if they counter it.
At 10 mana = 32, why even think it's possible in legacy?


Do we have something that does this better at turn 5? Yes, we have archive trap, which mills 13 cards = 1 card more than mind grind, but theres a chance that it may be played for free.

Now the statistically correct mill for mind grind is more like the following:
3 mana = 3 cards.
4 mana = 6 cards.
5 mana = 9 cards.
6 mana = 12 cards.
7 mana = 15 cards.
8 mana = 18 cards.
9 mana = 21 cards.
10 mana = 24 cards.

Why not go for glimpse the unthinkable (10 for UB) or breaking//entering (8 for UB) or just mind funeral?

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Posted 27 June 2013 at 10:06

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