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First shot at trying to make a combo (notion thief & whispering madness) into a synergistic deck, all advise is greatly welcomed!
Bogbrew witch will pull out bubbling cauldron and festering newt. Bubbling cauldron lets us sacrifice festering newt putting a -4/-4 on an opponents creature (hopefully killing it), your opponent then takes -4 life and you gain 4 life. Use dispel to send all of your opponents cards from the battle field back into their hands, then with Notion thief already in play cast whispering madness and cipher it onto nivmagus elemental. Your opponent will have to discard everything they had out on the battlefield and then wont be able to draw because of notion their and you get to draw up to 14 cards. Every time nivmagus swings and hits you can either play this combo again or have nivmagus eat the spell and keep getting two +1/+1's.If by chance you find yourself late in the game and with enough mana you can cast enter the infinite and draw your entire deck except one card, choose psychic spiral, play everything you can and discard all but your best 7 cards, then draw psychic spiral and shuffle all of those cards back into your library. Rise repeat and slaughter
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Any and all help would be so helpful. im a total n00b trying to get better at this
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Nice deck! I love the newt combo! Nice deck. :)
Hi shanamave, i'm MagicHunter, other noob.I'll give you some advices how a friend give me when i built my first card deck in this page. I hope they help you.The first thing who you need to see when you build a deck, it's the mana curve. You got a lot of cards that consume 4 manas and few cards of 1 or 2 manas (and one card of 12 mana, is too many mana cost. Change it to another more cheaper). The only way for play the strategy you propose is the luck (you need a very lucky hand for get that the strategy begin). If you can not play some creatures of 1 or 2 manas before the end of your third shift you'll play with disadvantage, because the rival could have played any creature in the previous turns (2 creatures under your control before the end third turn should be the minimum).Second, the lands. You dont need so many dual lands, with 4 is sufficient. Change 8 dual lands for islands and swamp. The dual lands enters to the battlefield tapped, so that you need wait one turn until use their mana.In summary, remove some cards of 4 mana and choose some cards of 1-2 manas.I repeat, i hope serve you all this.A greeting. MagicHunter.
MagicHunter-Thanks so much for the advise.I have made the following changes:Dropped- 1 infinite madness (lowering the high end of the mana curve), 8 dual colored lands, 2 whispering madness (as they can be ciphered so why need all 4)Added- 8 basic lands and 3 Shadow Alley Denizen (to add to smaller end of mana and give me some synergy)Thanks again for the help