SheuRoberts

20 Decks, 5 Comments, 1 Reputation

Yeah I built this deck when SOI first came out, didn't know what EMN was gonna show us.

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Posted 31 October 2016 at 04:10 in reply to #591879 on GW Humans

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You definitely will want more lands in this deck, 19 is way too small for a 60, none the less a 61. Also, you can get some cheap dual lands and evolving wilds to find what you need. I'd probably cut the Nephalia Academy because the only cards that actually force pitches in Standard right now are Collective Brutality, Mind Rot, and some others I can't really think of right now, but the only one you'd probably see play is Collective Brutality. Typically a manabase for BW right now would be like:

24 Lands
4 Concealed Courtyard
8 Plains
4 Shambling Vent
8 Swamp

But if you don't have the cash for courtyards and vents, you can just play 4 Forsaken Sanctuary and 2 Evolving Wilds and add a Plains and a Swamp.

Going into the creature base, you really do have to sharpen down and hone in on what you want to do with your deck. A lot of the cards here are actually terrible for playing against another constructed 60 card deck, and most of it is because these cards are too high costed for what they do (Aegis Angel, Angel of Renewal, Skirsdag Supplicant, Cliffside Lookout) or you don't actually have the manabase to play them (Decimator of Provinces).

The same can also be said about your instants and sorceries, they seem to go everywhere but if you try to keep covering every angle, you won't be able to draw into what you really need because of not having any redundancy.

Let's say that you want to go into the Reanimator route with Haunted Dead, you'd want to look more towards ways of getting her into your graveyard, and find other cards that suppliment her effects.

14 Creatures
4 Haunted Dead - The main card of the deck.
2 Ghoulsteed - 4/4 beater that we can keep calling back to the field.
4 Prized Amalgam - 3/3 that we can discard to Ghoulsteed or Haunted Dead that comes back for free.
4 Voldaren Pariah - 3/3 Flier that we can summon as soon as we discard her for 3 mana that can sacrifice our creatures again to become a 6/5 flier AND force our opponent to sacrifice some creatures.
7 Spells
4 Sinister Concoction - A cheap spell we can use to discard our Haunted Deads and Ghoulsteeds to to kick off the deck.
3 Collective Brutality - An all around spell that allows us to do a lot of fun things for 2 mana and discard our main combo pieces.

Then you'd fill your last 16 slots with removal spells to disrupt your opponent.

You could do a lot with Black White, from aggro to lifegain, to control, swarm effects, you just have to find out what you want your deck to do because realistically, you can't cover every angle consistently.

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Posted 27 October 2016 at 13:24 as a comment on First Deck

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This looks great for FNM, but as someone who's played a lot of Weapons Trainer experiments, I found that you need at least 8 Equipments to really hit value. Or are you just super lucky? I tried 6 before and haven't hit anything whenever I needed them.. I'd probably put in 2 Captains Claws even if they only spawn Kor, just because its more gas for Hanweir Militia Captain. Also since you spawn so many tokens, have you considered playing Westvale Abbey as a 2 of in the side against grindy matchups like Grixis or Jeskai control?

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Posted 27 October 2016 at 12:55 as a comment on W/R EQ Humans

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No one drops though? Thraben Inspector? Inventor's Apprentice?

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Posted 25 October 2016 at 03:22 as a comment on JESUS, TAKE THE WHEEL!!!

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Blues Clue's is a deck where you pop clues with Sphinx's Tutelage up to mill your opponent super hard. G/W clues is also fun though, nice deck.

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Posted 03 May 2016 at 04:19 as a comment on Blues Clues in MTG?

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