B/W/G tokens

by Shockbait on 30 November 2012

Main Deck (60 cards)

Sideboard (13 cards)

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Deck Description

lots of tokens! i dont have any shock lands/ dual lands besides the guild gates and 1 temple or else i run them, farseek and garruks i am getting

Deck Tags

  • Experimental

Deck at a Glance

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This deck has been viewed 2,177 times.

Mana Curve

Mana Symbol Occurrence

23010014

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for B/W/G tokens

if anyone has any suggestions let me know

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Posted 30 November 2012 at 23:23

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Might be a bit slower than you're wanting. You have to consider your beginning with your opening hand. What you have is too many lands where I would at least take it down to 24 if not 23 lands. Second, you have no means of a threat anytime soon bar only a turn two call of the conclave of which won't be dangerous past that. This is relying too heavily on the enchantments to do anything I believe too. Growing ranks and parallel lives is certainly good however, I feel that 4 intangible virtues is too much if you would even want to keep it simply because faster decks will end you quick.

Basically, you'd need a lot of tokens for that to even work but because you have no threats until...ever considering a 3/3 is the strongest, you have to realize that you're either taking heavy damage for the first 3-4 turns as they build up so you can let your numbers grow which means you may have already lost or you are consistently losing your tokens to block leaving you with no one and them still building up.

If you are wanting to keep the numbers, you need to use that I feel and in doing so I'd:

Take out akroma's memorial, 4 Intangible virtues, 3-4 lands and put in 4 might of the masses, 4 soul's attendants, and 1 more call of the conclave. This will give you a win con through might of the masses, much more life gain so you can easily live through aggro and set up, and give you your strongest non-land token more reliably.

As a side note, you can if you wanted simply run 4 isachron scepters with any two mana instants such as druid's deliverance to both populate and avoid all combat damage everyturn as well as your token spells like the charm. Hope this helps.

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Posted 30 November 2012 at 23:53

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im using druid deliverance when the fast decks start hitting hard on turn 4 turn 6-7 i should have grove's 8/8 and memorial was just in there to see how it effected and im still trying to get most these cards i need 2 vaults and i need 1 more conclave im going play this deck tonight and i will change it during the week and most the cards you named my store doesnt allow because there not in the current type 2 set

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Posted 01 December 2012 at 00:23

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Judging by the deck, it's standard. Some of the cards mentioned are not. My suggestions would be run 22-24 land including shock/dual land. Green has mana ramp. Use it, + farseek. Helps thin out the library and it works with shock land. -1 parallel lives, growing ranks, memorial. Check out my friend's G/W/B token deck. It might give you some ideas.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=399869
I'll post a link to mine when I get it up.

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Posted 01 December 2012 at 00:34

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zfergie12 has deleted this comment.

Posted 01 December 2012 at 03:12

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any more comments since i updated the deck?

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Posted 14 December 2012 at 02:18

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I think gather the towns folk is a solid card, two mana for two bodies, I'd probs swap out the the rootborn D for it, side board the rootborn for controly board wiper decks maybe?

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Posted 17 December 2012 at 13:24

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