Burn Bright Red

by Shyshek on 26 November 2012

Main Deck (60 cards)

Planeswalkers (2)


Artifacts (2)


Enchantments (6)


Land (20)

Sideboard (0 cards)

No sideboard found.

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Deck Description

Simple mono Red deck based on burning with some instant/sorcery copying capabilities. Yeah, I know that the land base is would like your opinions on it with card suggestions. Casual gaming or maybe any format.

Deck Tags

  • Burn

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 1,256 times.

Mana Curve

Mana Symbol Occurrence

000440

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Burn Bright Red

Remove RSZ, +4 Lightning Bolt.
Also, find place for Lava Spike.

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Posted 26 November 2012 at 23:48

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4 Lightning Bolts and 4 Lava Spikes... but I'd have to drop something like Pillar of Flame for Spikes. Any recommendations? And why should I remove RSZ? It's quite good, I think. Recurring damage thanks to shuffle of RSZ. And the X cost makes it more fitting to various situations, since I can pay Mana depending on the amount of Mountains available at the time.

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Posted 27 November 2012 at 17:51

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Because in a burn deck, you usually don't have large amounts of mana. Spending 4 mana to deal 3 damage is a waste, considering that most 3 damage spells cost 2 mana like incinerate. And you don't have to put 4 spikes in. 2 is enough in my opinion.
Also, check out Shrine of Burning Rage, it's quite good.

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Posted 27 November 2012 at 19:54

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Ok. RSZ gone forever. Heh. Added more low mana damage dealing spells. Shrine is quite interesting, so I did put 2 in to check out it's synergy with Chandra's +1 ability and of course burners. If it won't work out I will get rid of Shrine to put something else in. In the meantime I removed 2 Dual Castings. It was supposed to be played on Guttersnipes, but the chances of drawing them both in opening hand.

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Posted 27 November 2012 at 22:16

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Good job, I like it a lot more now!

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Posted 27 November 2012 at 22:24

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I'm glad. But from what I've tried... It has NO chance of winning against decks based on healing. Gah. And there are times when you end up with, let's say, two Reverberates and one Dual Casting in hand with no creatures on the field against 2-3 or even more opponent's creatures eating your life away.

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Posted 29 November 2012 at 19:14

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Well this is a common problem when making burn decks. Main problem is, you have limited damage supply. Sure they are more than enough to do 20 damage and win, but if the opponent gain life in the meantime, most burn decks won't stand a chance because of limited resources.

I know it sounds lame, but that's one of burn decks weak spot, so it's normal.
One strategy is to wipe the opponent creatures with burn spells. You protect yourself and can attack with your own creatures. Problem is, you have few of those.
Again, this is a common problem in burn decks.

As for Reverberate, my advice is that if you don't find it useful, just replace it.

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Posted 30 November 2012 at 01:13

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Reverberate its better than increasing vengeance cause it does the same thing except any instant our sorcery not just yours and it cost 2 mana as well

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Posted 27 November 2012 at 16:38

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Thanks for the suggestion on Reverberate. I must admit that it is a hell lot better than Increasing Vengeance,

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Posted 27 November 2012 at 17:42

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