[Edric EDH]

by sildiran on 30 May 2014

Command Zone (1 card)

Creatures (1)

Main Deck (99 cards)

Sideboard (22 cards)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Goal is to draw a lot of cards with edric and the unblockable creatures and to slow the board via counterspells, unsummons, etc. until the big guns come out.

Sideboard is for cards that I have yet to acquire or for ideas that I'm not sure of.

Deck is not finished, suggestions really appreciated, what should I take out/add?
Thanks!

Deck Tags

  • EDH
  • Simic
  • Draw
  • Edric

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 1,031 times.

Mana Curve

Mana Symbol Occurrence

0580033

Deck Format


Commander

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for [Edric EDH]

I use to have an Edric deck but I haven't used since two blocks ago so its pretty out of date. Here is what I would recommend for you. Feel free to disagree with anything.

Take out (Some that I don't find are all that useful and can be replaced):

Artisan of Kozilek
Cephalid Constable
Clone
Fleetfeather Cockatrice
Gyre Sage
Liege of the Tangle (makes it way to easy for you to lose all your lands in a single turn with out players playing MLD)
Nimbus Swimmer
Soul Seizer
Spawnwrithe
Beastmaster Ascension
Death's Presence
Trollhide
Flitterstep Eidolon
Hypnotic Siren
Giant Growth
Phytoburst
Preordain
Ordeal of Thassa
Simic Cluestone
Vorapede
Hada Spy Patrol
Archetype of Endurance
Ranger's Guile


Add in (you seem to be more or less on a budget so I'll keep the expensive ones I use to myself):

Chromatic Lantern
Whispersilk Cloak
Homeward Path
Aqueous Form
Glen Elendra Archmage
(These are just from your sideboard now on to what I can think of)

Seedborn Muse/Prophet of Kruphix
Orcale of Mul Daya
Sol ring
Darksteel Ingot
Cultivate/Kodama's Reach
Eternal Witness
Deadeye Navigator
Lu Xun, Scholar General (The chances of you seeing someone with horsemanship is none so he is pretty much unblockable)
Phyrexian Metamorph
Silhana Ledgewalker
Sun Quan, Lord of Wu (gives more horsemanship so more unbloackables)
Thada Adel, Acquisitor
Alchemist's Refuge
Hall of the Bandit Lord
Voidslime
Wingcrafter
Mirri's Guile (Sylvan Library is also a good card for top deck manipulation)
Journey of Discovery
Reap and Sow
Fleetfeather Sandals
Krosan Grip
Beast Within
Green Sun's Zenith
Worldly Tutor

A couple board wipes would be good too like Nevinyrral's Disk, Oblivion Stone, All is Dust, Steel hellkite (kinda of a wipe card, it is colorless and has flying).

I know that I am adding in more cards than I suggested to take out but this is your deck. This should help you decide what cards you really need and how useful they are compared to other cards you have in your deck.

1
Posted 04 June 2014 at 05:55

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Thanks! I made some modification, will buy the cards I need and playtest a bit!

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Posted 04 June 2014 at 15:59

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Playtesting is always good so try to play it as much as you can because each EDH game is different.
I also tried to make sure most of the cards I suggested were around $10 or less.

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Posted 05 June 2014 at 00:53

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Imo Miri's Guile and Sylvan Library (and Divining Top) don't really work in Edric because if you're doing it right you should draw past them. Ordering your top three cards shouldn't matter if you're drawing down 3, 4, 5 deep. Don't get me wrong; all are fantastic cards in 99% of decks. Edric is just the 1% where other cards have a bigger impact.

I'm also not a big fan of board wipes like All is Dust, Disk, etc. Like above, they're fantastic cards in 99% of the decks, but in Edric you can recover so quickly since you're creatures are cheap and you tend to ramp that I'd rather blow the board out with Evacuation or Innundate or Wash Out or Cyclonic Rift because I can replay my hand 5x as fast as anyone else. Any one of those four cards is almost guarenteeing I kill someone, and that wasn't the case with a true board wipe. YMMV as that all strongly depends on how you build, your ramp, etc.

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Posted 05 June 2014 at 02:55

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That isn't true at all. Edric decks still have use of moving around the top 3 cards of your library. Most games that I played with Edric he is kept under control and you can't do much about it. Being able to see your next three cards even if you will draw 3+ plus is still giving you a big heads up.
All EDH games I have played board wipes are amazing to have. This might be different in your play group but for mine sometimes you need to clear the board to control another player. Also the cards you listed still count as board wipe type cards. You are still clearing the board whether it is going to your hand, library, graveyard, or exile.

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Posted 05 June 2014 at 04:43

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If Edric is being kept under control by other players you're doing something wrong. Unless you're playing against maybe Rhys or Krenko or something you should have the lowest mana curve on the board by a long shot which should free you up to use those counters to maintain complete control.

And I didn't disagree that wipes are amazing, I just disagreed that the wipes you should use are kill wipes. Even the worst of the lot, Evacuation, should still let you recover with flopping Edric and 3-4 creatures with mana left for a CS while everyone else is is struggling to play one while eyeballing your two free blue mana.

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Posted 05 June 2014 at 13:44

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My Edric deck: http://www.mtgvault.com/doctorhydrogen/decks/edric-spymaster-of-trest-edh-4/

Small things:

IMO Naturalize is a terrible card. I'm at the point in EDH where if at all possible I don't run anything with a single-target "destroy" effect unless there's a huge upside. Naturalize won't hit Theros gods (which are EVERYWHERE in EDH), it won't hit Darksteel crap, it lets someone playing Sharuum or Senn Triplets or Memnarch just replay it for 2 more, etc. Deglamer and Unravel the Aether on the other hand shuffle the cards into their deck, which 99% of the time is going to be a much better option. Fade Into Antiquity exiles, which is great, but it's at Sorc speed, and Krosan Grip can't be countered or responded to so it deals with Divining Tops and is hard to avoid. I'd run any of them over Naturalize in Edric. I myself run three of the four, and spend most games wishing I had all four.

I'm also not a fan of one-time use boosts unless you're playing nothing but 1v1 matches. Preordain is an amazing card in a 1v1 match. In a four player game I'd much rather have an indestructible Thassa sitting there letting me scry every single turn simultaneously having the option to make creatures unblockable and maybe even having a big 5/5 body. Giant Growth could catch someone off-guard in a 1v1 if you all-in when they think they're safe . . . in a multi-player game the odds it will matter are pretty slim. I'd rather throw a sword on a body, or absent the budget for a sword suit up a Bear Umbra to not only give extra damage but untap your lands to cast those cards you just drew.

Speaking of untapping lands, why not do that whenever possible to take advantage of all your cards? Prophet of Krupix is obvioiusly a beast, and Bear Umbra is cool, but everyone forgets Nature's Will. Tap out playing stuff, attack with your unblockables, untap all your land, and either play those cards you drew or have mana free for counterspells. Bear Umbra, Sword of Feast and Famine, Nature's Will and Prophet of Kruphix are by far the most devastating cards in my deck.

Alchemist's Refuge: Acquire one, especially with you running that many counterspells. It lets you leave mana free for a counter, and if you wind up not needing it you can flash in stuff before the start of your turn.

1
Posted 04 June 2014 at 14:42

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Thansk a lot, I'm new to edh so thsi was really helpful!

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Posted 04 June 2014 at 16:04

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Do you have a playgroup already? One thing you'll find is that what/how you play swings wildly based on who you play with. I started playing last summer with two friends, so it was just the three of us, and we eventually had our decks tweaked in ways that worked well against each other. Eventually we started an EDH night at our local gaming store. People starting joining us, and suddenly tweaks I had made that specifically countered my friend's zombie tribal deck or whatever were useless against another guy's Kiki Jiki steal-all-your-stuff deck. I've had to slowly change my decks to better adapts to threats in general as opposed to specific threats from one specific deck.

For example, originally i ran a land base similar to yours. Eventually at the card store someone showed up with a deck running a Maze of Ith, and someone else with a Dark Depths. So now I run Strip Mine, Tectonic Edge and Ghost Quarter in all my two-color decks to deal with nonsense like that, along with a Maze of Ith of my own, and a Thespian's Stage to copy those Mazes and that Dark Depths :)

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Posted 04 June 2014 at 18:41

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I'm really just playing with a couple of friends for fun right now, I'll playtest and tweak my deck as new threats come up :P

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Posted 07 June 2014 at 15:23

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