first burn deck

by sirjayden20 on 11 October 2012

Main Deck (64 cards)

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Deck Description

hi this is my first burn deck i've made ever, any help?

Deck Tags

  • Burn

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

000540

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for first burn deck

Well, first off: welcome to burn :) What you have here is decent but it could use a few improvements since it doesn't scale into late game very well. The fix is pretty much shrine of Burning rage along with a few more aggressive low drops.. I'd recommend Hellriders. They still go for a fair bit now but if you want other inexpensive solutions, you can try kiln fiends, Chandra's Spitfires, Chandra's Phoenixes and/or Moltensteel Dragons (basically something that dish out either fast damage at 2 mana or in the 3-4 mana slot). I only started playing towards the end of Zendikar Block so my knowledge of legacy cards is quite limited but that's my advice on the matter.. Also, it may be a good idea to reduce the lands to 20 since you don't need as many as other decks and maybe run some form of mana ramp like pyretic ritual instead of what you have now. Gl!

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Posted 11 October 2012 at 17:07

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thank you i'll look into those and see what i can improve on. 20 land will probably work.

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Posted 11 October 2012 at 17:10

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I have to disagree on the very concept of trying to make burn scale to late game. A burn deck that's still playing in late game has already lost. And any sort of ramp in a burn deck just feels silly.

The first key here is to start off playing as many 'effective copies' of lightning bolt as possible.
That means Rift Bolt, Lava Spike, and Chain Lightning (though chain lightnings can be slightly more expensive than most burn cards).

Magma Jet is also pretty good since it lets you scry and Flame Rift is pretty decent for speed as well.

Fireblast is absolutely required since it speeds up your fastest possible win by a full turn.

Price of Progress is a burn spell thats great in Legacy but not very good if your opponents dont use non-basic lands.

If creatures are used at all, some of the best ones are Goblin Guide, Keldon Marauders, and Grim Lavamancer.

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Posted 11 October 2012 at 17:23

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okay so i do enjoy those suggestions, but i dont think that some of those i would use. rift bolt would be good, lava spike i don't want because it can't target a creature. chain lightning is good against any other deck but red because they can pay 2r and hit me for 3. i dont like fireblast because i don't want to have to sacrifice land and it's 6 mana to cost without it, although i can see it would be a great finisher. i dont like any of the creatures but thanks for the suggested rift bolt, i'll add that.

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Posted 11 October 2012 at 17:33

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You generally only cast Fireblast when the damage would be lethal, losing land doesnt matter when your opponent is dead.
Fireblast also allows you to do up to 13 damage on turn 3.

As a burn deck, you shouldnt ever be worried about targeting creatures unless they are preventing you from winning the game or are about to make you lose. The goal of burn isnt to prevent yourself from dropping below 20, its to deal 20 damage as quickly as possible.

Chain Lightning is actually amazing against red decks. Why? Because its a trap! If they send it back at you, you get to send it back at them again. The original caster will always be three damage ahead and you get an extra lightning bolt without having to expend another card.

As for the creatures, they are strictly better than the creatures in your current list.

Arc Runner is a Ball Lightning without trample. Lightning Crafter doesnt have haste and can be 2 for 1ed if someone kills your other creature in response. Kamahl costs six mana for a lightning bolt which is way under the curve for burn damage.

The reason burn decks run the creatures they do is because those creatures either come out early enough to do something before they can be removed, or they always do something even if they are killed. They also have a low enough cost that you dont mind losing them.

The only advantage burn has over other strategies is playing lots of equally powerful spells at low cost which makes it incredibly inefficient to try to counter any of them. If you tap 6 mana for something, and it gets countered or removed, you essentially just let your opponent play a Time Walk for free.

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Posted 11 October 2012 at 18:14

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ok thanks for the help and i'm just used to having to rely on lands to help with the game so i usually dont like to sac them. as for creatures, i will trade arc runner for ball lightning, i didnt know about it until now. thank you so much.

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Posted 11 October 2012 at 21:06

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