Proliferate/Infect edh

by sirjosh929 on 07 October 2019

Command Zone (1 card)

Creatures (1)

Main Deck (105 cards)

Sideboard (0 cards)

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Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

91816027

Deck Format


Commander

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Proliferate/Infect edh

I need to slim down by 7 cards, any suggestions?

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Posted 08 October 2019 at 01:15

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The Sliver. Kind of out of place, no synergies beyond infect, seems like an easy cut. Astral Cornucopia is a reallate game card, even in Commander. I'd trim that. Hope that helps on your search to narrow it all down! looks fun, let us know how it does!

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Posted 08 October 2019 at 02:05

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thanks Paul! do you think that this list has too many infect creatures? one hit is all you need after all

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Posted 08 October 2019 at 02:25

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No, because they're cheap it means you can pop them out as you get them, and since Commander has a lot of mass removal options you'll need some cheap and quick creatures.

And now that I look at it again I'd trim baton of Courage. It has the benefit of instant speed, but I think it's just kind of slow for your goal. By the time you have 3 mana you'll have already tagged a hit, and started proliferating.

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Posted 08 October 2019 at 11:26

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good call on the baton. In the perfect world, I only have to proliferate a minimum of 9 times. Baton wont have much of an impact. By that logic, however, I would argue for the sliver, as its a 1 drop infect creature...

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Posted 10 October 2019 at 02:37

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Yeah it's a tough call. Especially with Hankyu, which allows them to pop out late game, get equipped and ping that Infect point. I recall when we found out in Commander it was still 10 Infect damage for the win. Our house rule is now half starting life total because of me, and my infect sliver.

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Posted 10 October 2019 at 10:46

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we play 15 in my group

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Posted 17 October 2019 at 01:58

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