Gadgets and Angels

by sjd022 on 09 December 2007

Main Deck (60 cards)

Sideboard (15 cards)

Instants (2)


Enchantments (2)

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Deck Description

This deck can go two ways, depending on your draws. The strength of this deck lies in the ability to play quick-drop artifacts. One method to take, is sacrificing these artifacts, and getting them back with the Salvagers or the Squires. Cycling the Spellbombs a couple times can have very nice consequences. If you get the big creatures, get the little artifacts out as fast as possible and keep them there. The Golem helps ease the Angel\'s summoning, while Hanna\'s always watching over.

Deck Tags

  • Artifact

Deck at a Glance

Social Stats

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This deck has been viewed 545 times.

Mana Curve

Mana Symbol Occurrence

129110

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Legal in Legacy

Deck discussion for Gadgets and Angels

I've been playtesting this deck and it's primary downfall is the number of different cards in it. To really cash in you have to get small artifacts out and then draw the Golems, Angel or an Enlightened tutor. There's too small a chance of this and it's risky. I've lost all multi and single player matches with this playtest so far, and though I love the idea, I think it needs a lot of refinement. Thoughts? Suggestions?

0
Posted 12 December 2007 at 01:59

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