Skelther

35 Decks, 34 Comments, 3 Reputation

Look neat.

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Posted 02 October 2013 at 06:48 as a comment on ANGRO

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http://www.mtgvault.com/skelther/decks/the-orb-allows-beasts/

Any pointers, criticisms, recognition for this Torpor Or deck would very much appreciated. I spent a lot of time making it and think it is one of the better ones out there.

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Posted 29 August 2013 at 05:01 as a comment on GeneralM_ Read the description

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Thanks, I didn't notice it was an enchantment... stupid me.

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Posted 29 August 2013 at 04:47 in reply to #391233 on Seismic Swans

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How the F does this win? How do you throw your lands, or get enough to cast the Eldrazi?

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Posted 23 August 2013 at 09:16 as a comment on Seismic Swans

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http://www.mtgvault.com/skelther/decks/the-orb-allows-beasts/

Any pointers, criticisms, recognition for this Torpor Or deck would very much appreciated. I spent a lot of time making it and think it is one of the better ones out there.

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Posted 23 August 2013 at 06:38 as a comment on GeneralM_ Read the description

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http://www.mtgvault.com/skelther/decks/the-orb-allows-beasts/

Any pointers, criticisms, recognition for this Torpor Or deck would very much appreciated. I spent a lot of time making it and think it is one of the better ones out there.

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Posted 18 August 2013 at 04:07 as a comment on GeneralM_ Read the description

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Cool, I'm not worried about not getting the orb, I have so many fetch cards. Also quiet a it of opponent board removal. I play casual with friends so don't really care about it being modern or not.

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Posted 18 August 2013 at 04:01 in reply to #389980 on The Orb Allows Beasts

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Not really needed cost to much especially since it does not have trample. Cost 5 for a 10/10. I have a 4 drop 9/8 with flying and trample and a 1 drop 12/12 with trample.

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Posted 18 August 2013 at 03:01 in reply to #389931 on The Orb Allows Beasts

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http://www.mtgvault.com/skelther/decks/the-orb-allows-beasts/

Any pointers, criticisms, recognition for this Torpor Or deck would very much appreciated. I spent a lot of time making it and think it is one of the better ones out there.

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Posted 17 August 2013 at 22:18 as a comment on GeneralM_ Read the description

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Trigon does not remove the +1/+1 counter, it only gives a -1/-1 counter. The Pit-dweller will have two counters a +1/+1 and a -1/-1, that being said... it will die and not come back.

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Posted 17 August 2013 at 21:41 as a comment on WB Friendship Ender

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http://www.mtgvault.com/skelther/decks/the-orb-allows-beasts/

Please, I need feedback on my Torpor Orb deck and ideas for a sideboard. Thanks a LOT!!!

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Posted 28 July 2013 at 01:51 as a comment on GeneralM_ Read the description

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I need tips, comments, and feedack

http://www.mtgvault.com/skelther/decks/bloody-mess/

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Posted 26 July 2013 at 06:38 as a comment on GeneralM_ Read the description

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Add Guilty Concussions. = infinite damage loop using that card and stuff doll.

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Posted 05 June 2013 at 06:49 as a comment on Stuffy Doll

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No, it used to have them but it is way to slow for this deck. No point, I often win without the Blasphemous Act combo. Blasphemous Act is really a win condition for mid to late game.

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Posted 15 May 2013 at 01:38 in reply to #352137 on Blasphemous Death

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It does not say to untap any creatures, it says copy an ability if it was not a mana ability... which looks to me like it would only mill 2.

NEVERMIND... I see it now.

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Posted 10 April 2013 at 04:17 in reply to #340008 on Inifinite Mill Combo Turn 4

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How is this inifite combo, looks to me like it copies the ability only once, it does not untap Aphetto Alchemist.

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Posted 10 April 2013 at 03:09 as a comment on Inifinite Mill Combo Turn 4

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Trample only works if attacking. If they block Trample would do damage to them if they are 5 or less toughness and the damage the Reckoner takes would hit the player. If this damage would kill Boros Reckoner then you regenerate him.

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Posted 31 March 2013 at 08:16 as a comment on Regenerating Reckoner

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Was a typo thanks.

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Posted 31 March 2013 at 08:13 in reply to #337350 on Regenerating Reckoner

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Cool did not know about that card... only problem is this is a Standard Deck, it would take it out of Standard.

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Posted 26 March 2013 at 04:08 in reply to #335527 on Blasphemous Death

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More time for what... low cost aggressive creatures are plenty of time. The aggro is pretty good and you can throw down Blasphemous Act turn 4. I am open for any card ideas but not sure where you want me to go with some low level defense creatures in white/red.

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Posted 24 March 2013 at 09:31 in reply to #334832 on Blasphemous Death

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