Golgari Unlimited

by Sliger on 25 March 2013

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

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Deck Description

Corpsejack + Primordial = WTF?

Deck Tags

  • Standard
  • Golgari
  • Combo
  • Counters

Deck at a Glance

Social Stats

4
Likes

This deck has been viewed 955 times.

Mana Curve

Mana Symbol Occurrence

0028040

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Golgari Unlimited

You'll have to explain Daggerdrome Imp.... not sure I get that. I understand you to a point on Experiment One, but you lose me at a few of your choices;
Slitherhead: Creatures that generate mana would be a better fit for this spot, arbor elves etc. You need faster ramp.
Jarad's Order: No reanimate in your deck, why are you searching for a creature anyways? I don't get it. Mulch is better here (land or creatures).
Treasured Find: Again... once its in your graveyard this spell doesn't help you cast it. Reanimator components would be better here, or perhaps one of the two green instants that put +1/+1 counters on the table?

Not sure your primary combo is likely to survive long on the table, nor would you likely get that far against aggro/ramp.

1
Posted 26 March 2013 at 18:57

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Daggerdrome Imp is for a low cost boost for life. Slitherheads are the reason for Jarad's Order. Free scavange for at least double counters. Treasured Find to assure for Corpsejack Menaces. This deck is all about getting 1/1 counters on creatures. then doubling them again and again. Slitherhead is good for Primordial Hydra also, tap all for the hydra, then remove every slitherhead from grave for more counters, along with Corpsejacks to double any counters that hydra would have had to begin with. Most people complain about not enough creature control, I'm glad you took a different approach.

0
Posted 27 March 2013 at 05:02

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