Izzet Control Burn Standard

by Smallkeller on 15 October 2012

Main Deck (60 cards)

Sideboard (15 cards)

Land (1)

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Deck Description

my RTR U/R deck. Not really sure what do call it. I know I need Izzet Shocklands but I need more money for them ATM. Thoughts?

Deck Tags

  • Tournament

Deck at a Glance

Social Stats


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Mana Curve

Mana Symbol Occurrence


Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Izzet Control Burn Standard

I would swap dracogenius for firemind. Turns charm, thoughtflare and think twice into damaging spells. then swap out a think twice for an extra thoughtflare. Once you have firemind and guttersnipe out, thoughflare is a pretty nasty card, even better with electromancers.

Also, squeeze isochron scepter in there for added reliability? Slows down your first cast but gives you reliability if you don't/can't use a snapcaster flashback.

Posted 15 October 2012 at 11:50


Firemind is not standard legal

Posted 15 October 2012 at 12:57


Oh god I'm so sorry. I bought 'izzet ingenuity' and 'izzet VS golgari' when RtR launched and I keep getting confused (my izzet deck is casual) so my comment above is completely useless.

Other than that, you don't lose anything straight away by dropping guildgate for steam vents? They work the same essentially but if you desperately need the mana you can pay 2 life to have steam vents on the turn you play it. Not saying sacrificing life is a good idea, but at least you have the added option for no further loss if you don't use it.

Other than that I'd be tempted to switch either a think twice or a pillar of flame out for your other electromancer, do you find 2 is enough? They benefit so many of those nice spells of yours, but then I may be biased as I run 4 in any incarnation of this deck that I use.

Have you considered 'increasing vengeance'? If you have a guttersnipe out, a flashback of this on even something small like a searing spear (admittedly costing 6 mana, but that's without a single electromancer) will deal 17 damage in one shot. Not sure what you'd swap out for it but it would most definitely be a finisher for you.

Posted 17 October 2012 at 12:01


Oh I just saw your comment above about the lands. Sorry.

Posted 17 October 2012 at 12:09


Its cool dont worry about it. I tend to find 2 enough. The 4 pillar of flames are great removal especially on zombies. Think Twice is nuts with Guttersnipe, Draw a card and you take 2 straight to the dome? Hell yes. I considered Reverberate and Increasing Vengeance but to have 60 cards the deck feels overcrowded already.

Posted 18 October 2012 at 01:30


cyclonic rift isnt for the deck i can tell because with only pay pass counters and 5 of them at that your guttersnipes and dracogenius are your kill cards dosnt take a genuis to kill them creature destruction will be a challenge put in disperse to save your own if your out land or have no counters you can still slow them down still too also with poor attackers clearing the way with the overload is alot of mana could be better spent. also with over half your creatures required benifits with spells ie gutter elect snap the auger of bolos seems to overloaded if your digging for spells you get better synergy with card draw spells amass the components will give the same dig and snap gutter elect can make it cheeper do damage or flash it agian too pricy? divination than also syncopate i would just use dissipate if your low on mana it will most likely be a dead card. if you did switch that up it would free up a spot you could knock out thoughtflare id replace it with electromancer they are great for this deck id run atleat 3

Posted 20 December 2012 at 04:55