Land Destructo Overkill

by smartypants on 08 April 2008

Main Deck (60 cards)

Instants (4)


Enchantments (4)


Land (21)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

I know it\'s not quite tourney quality but I would like to have it get to that quality. Please leave only constructive comments... Thanks! If you\'re wondering, this deck is built to woop my friends in multi-player, hence all the globals! But, I want it tourney quality...

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

0
Likes

This deck has been viewed 1,171 times.

Mana Curve

Mana Symbol Occurrence

0005016

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Land Destructo Overkill

I suggest more land Destruction

0
Posted 08 April 2008 at 03:57

Permalink

whats to stop dingus staff from hurting you too?

0
Posted 08 April 2008 at 07:38

Permalink

i mean dingus egg

0
Posted 08 April 2008 at 07:38

Permalink

Not bad, but it seems like it is missing something. I'm not quite sure, but otherwise it looks allright. 7/10.

I have posted one of my decks, R_G Land Destruction, maybe you want to check it out and see it, might get an idea or something.

Thanks for the comment on my eRATicate deck.
--GreyWolf--

0
Posted 08 April 2008 at 11:45

Permalink

this is a cool concept, alittle polish will go a long way, why not add some green for multiple mana off of single enchanted lands, and cheap life gain? this would give you a leg up on the opponent and ensure that you dont succumb to your own device.

0
Posted 08 April 2008 at 13:24

Permalink

Axe the Dingus Egg, add howling mine and increase thoughts of ruin to 4...

0
Posted 09 April 2008 at 03:54

Permalink

seems alright i mean it might be a little slow once you run out of cards in hand. Also watch out for people with crucible of worlds

0
Posted 09 April 2008 at 18:07

Permalink

Crucible of Worlds goes a long way in this deck, look into it.

0
Posted 09 April 2008 at 22:09

Permalink

Crucible of Worlds wouldn't quite help because it would take lands OUT of the grave, and I want ALL lands possible in grave for Terravore. Thanks for the comment though! :D

0
Posted 10 April 2008 at 00:25

Permalink

try out 4x dwarven driller, and a myr landshaper cum echoing ruin combo. success will take off all lands from an opponent^^ (oh JOY!)


P.S thanx 4 da elves comment =)

Blu3_s0ul FOREVERMORE

0
Posted 10 April 2008 at 10:20

Permalink

Looks good, a little too weak on the creature side (although that's just my opinion, i'm still not fanstically experienced as far as magic goes, and what experience i do have is on creature decks).

0
Posted 10 April 2008 at 14:40

Permalink

I actually don't understand the main strategy. First i thought it was a land destroy deck, which it mainly is; but then i thought you would also add some more burn. But it seems you rely on the Terravore to do the dirty work? I like the idea and i'm sure it works, but i feel as though it's pretty one dimensional.

7/10

0
Posted 11 April 2008 at 05:42

Permalink

Also it takes about 3 turns for you do play anything. Put in some smaller quick kill cards Rain of Embers looks pretty good in this deck? Orchish Settlers (I don't think they are legal in a tourney deck) would also be extremly helpful.

0
Posted 11 April 2008 at 14:06

Permalink

Avalanche Riders would be nice, and maybe a Dwarven Blastminer or two for non-basic lands. Also, the Myr Landshaper/Echoing Ruin combo won't work, all the other lands have to be artifacts as well, the Landshaper only changes one. Mycosynth Lattice, however, WILL work.

0
Posted 11 April 2008 at 16:41

Permalink