living spells

by smasamune on 22 August 2012

Main Deck (65 cards)

Sideboard (35 cards)

Sorceries (2)


Instants (1)



Enchantments (1)


Land (14)

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Deck Description

uses a large aray of creatures that enter the battlefeild to make a control deck with defense and power.

the deck has a couple of week points so far that i have noticed from the many games i have played with it. with extremely fast red decks that focus on damage they can usually beat you before you can get enough out of turn the tides. and this deck quickly drains its own library to increase its efficiency, so its can be milled. doesnt have enough cheap counter spells or artifact removal and enchantment removal. life gain was at a minimal until i added in the deciple of bolas, although by turn seven you can against most decks have the upper hand on the battlefield if not already won.

this deck could run as a possible edh if i altered it enough but i havent played edh.

Deck Tags

  • Control

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

0213100

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for living spells

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