Vampiric Blossom

by SmashBroRazz on 05 July 2018

Main Deck (60 cards)

Sideboard (7 cards)

Instants (1)


Enchantments (1)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Experimenting with a vampire deck that has emphasis on life gain and direct damage to the opponent through spells and abilities. Ideas welcome.

Deck Tags

  • Tribal
  • Vampire
  • Life Gain
  • Aggro
  • Life Drain

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 705 times.

Mana Curve

Mana Symbol Occurrence

004600

Deck Format


Legacy

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Vampiric Blossom

Looks like a nice low to the ground build. I think two cards that deserve a for sure spot in here would be sanguine bond and vampire nighthawk. Another useful card might be dash hopes to fit your "direct damage through spells" and it gives you potentially a nice counter option.

1
Posted 05 July 2018 at 14:26

Permalink

Excellent suggestions, thank you! I think I may actually have Vampire Nighthawks somewhere, so I'll have to search for them. I did not, however, know about Sanguine Bond or Dash Hopes, so I'm excited to hunt those down and put them in!

0
Posted 05 July 2018 at 15:43

Permalink

Don't forget: Vampiric Link can be cast on your opponent's creatures: the enchantment gives you the life, not the creature's controller.

0
Posted 05 July 2018 at 18:01

Permalink

Ahhhh true! Thank you!

0
Posted 05 July 2018 at 19:18

Permalink

The basic ideas of this deck are vampires and lifegain/drain/ direct damage. So let's see if we can streamline this a little bit.
First I would remove False Cure from the deck becaus it's the only card that isn't modern legal. Someday you might want to take this deck to a local (modern) tournament and can't use it...because of this single card.
I would remove Bloodrite Invoker because there are better creatures and you won't be able to use it's ability in normal games because of it's high cost. Also Vengeful Vampire is a highly ineffective creature as it's costs are way to high for what you get. Personally I would replace both creatures with either Gifted Aetherborn or Vampire Nighthawk. Kalastria Highborn could also be an option if you really want that lifegain/ lifedrain effect.
As for Bloodthrone Vampire and Falkenrath Torturer the quest is what you want to achieve with them in this deck. Normally a vampire deck uses sacrifice effects to make use of a creature that would otherwise die in combat, get hit by a removal and so on. The standard creature to do this would be Viscera Seer as he is cheap, a vampire and gives you card advantage. Indulgent Aristocrat would be a more offensive option as he can strengthen all your vampires with a +1/+1 counter for the cost of a sacrificed creature (You can sacrifice him into his own ability.) and {2} Mana. Bloodflow Connoisseur could could also be an option because he get's an +1/+1 counter and thsu prevent's at least 1 power from a dying creature long term.
I would also remove Corrupt, Curse of Thirst and 1 Mind Sludge for 1-2 additional copy of Consume Spirit or Exsanguinate, personally I would favour Consume Spirit. Mind Sludge is a card you don't want to draw on your starting hand or as often as you want it in a game because once you play it your opponent will normally have no cards left in his hand...so one of this card is enough for an entire game. Corrupt is another very expensive spell and by the time you could play it it will often be an overkill meaning Consume Spirit would be more efficient. Curse of Thirst belongs into a specialised deck and because loosing 1 (or two if you get both out) life per turn for 5 mana is just a really bad mana/ damage ratio.
Try to maximize the copies of Midnight Charm because it's a real versatile card and add some additional lands because 19 swamps will be to few to let you cast everything you have in this deck.

Some further suggestions:
Bump in the Night ...a Lava Spike for a black deck.
Vampire Nocturnus ...this is a really fearsome vampire as he not only strengthens all your creatures but provides them with evasion (flying). Forget about the drawback of playing with the top card revealed, your opponent will have have other problems when you attack with your creatures.
Bloodline Keeper ...also a strong creature and able to srengthen your creatures but when I would have to decide between the Keeper and Vampire Nocturnus I would choose Nocturnus in 90% of the cases.
Gray Merchant of Asphodel ..he is no vampire but his effect is simply too good to be overlooked. And vampires often have zombies as their minions...

Greetings
Muktol

1
Posted 06 July 2018 at 11:12

Permalink

Great tips, thank you! The Aetherborn and Highborn would be especially useful!

1
Posted 06 July 2018 at 18:03

Permalink