Fast Damage

by smc1215 on 16 June 2008

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

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Deck Description

This deck is a little odd. It uses blazing shoal and high cost creatures to deal massive damage for little to no mana. Its a fun deck but watch, your friends may get mad as the game might be over before your opponent even gets to draw.

Deck Tags

  • Casual

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 2,079 times.

Mana Curve

Mana Symbol Occurrence

000550

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Fast Damage

Good casual deck. Mogg fanatic would do better than raging probably and browbeats might be more useful than the artifact, unless u wanna add more artifacts like great furnace and cards like shrapnel blast and fireblast. Otherwise it is a worthy addition to ure collection.

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Posted 16 June 2008 at 06:50

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The fist time I played this deck I was getting absolutely nothing but mana then I got a charbelcher, with all the mana in my hand and not in my deck I smacked with a 36 damage belch, I decided then not to ever take them out. The tops help with getting the synergy of the shoal and they help with the belcher. Mogg Fanatic is good but I needed haste for the 1st turn kill.

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Posted 16 June 2008 at 21:27

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Just so everyone knows, First Turn Kill: 2 Shoals, 2 Myojins, Mountain, and Raging Goblin, Spark Elemental, or Lightning Serpent. Its either 21, 23, or 22 dmg respectively depending on which creature you use, also If you add simian spirit guide you can use the slith for 21.

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Posted 16 June 2008 at 21:29

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hm... maybe you could add more thundermare? (its a big creature for shoals also is a good creature in general). and I suggest getting 2 more charbelchers. Incredibly strong deck here.

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Posted 21 June 2008 at 01:32

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Drop the Lightning Bolts and Reckless Abandon to get Extended legal (maybe Rift Bolt if you want early low-cost damage) and the Thundermare needs to go. I don't see why people think he is good, either you kill them (assuming no prevention or terrors) when they are at 5 or less life or you drop from like 10 to zero and lose.

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Posted 01 August 2008 at 21:29

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I don't want it to be extended legal. Lightning Bolt is the best, and the abandons work well with the elementals. The thundermare can easily dish out 15 dmg unblockalbe (essentially) with this deck. Also, if my opponents are still standing they are usually at 4 or less life by the time and thus thundermare can be a great finisher.

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Posted 10 August 2008 at 22:31

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Very cool deck. Get the right cards in your starting hand and it could be over for your opponent, especially if you win the "Who goes first" roll. Even though I'm sure this deck usually wins before you have time to put 4 mountains out, Seize the Day might be of some interest.

Btw thanks for the suggestions on my deck. Patriarch's Bidding and Maelstrom Pulse are new to me and are much better than the cards I was rolling with.

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Posted 25 June 2009 at 20:57

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very cool deck a possibility of 20 or 17 damage right on turn 1 ouch. thumbs up!

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Posted 02 August 2009 at 01:12

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Rather new player here, I'm trying to figure out the turn 1 kill in the deck. I saw the cards already, I just need to know how to combo it all.

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Posted 17 June 2010 at 02:25

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Celestial_Sphere has deleted this comment.

Posted 17 June 2010 at 02:25

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