golem mastery (rework)

by smither127 on 02 May 2011

Main Deck (65 cards)

Sideboard (7 cards)

Creatures (7)

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Deck Description

only reason adaptive automaton is not in main deck is main is my cost effective version. =P adaptive is a bit spendy for me.

Deck Tags

  • Creature-Based

Deck at a Glance

Social Stats

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This deck has been viewed 1,340 times.

Mana Curve

Mana Symbol Occurrence

1915000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for golem mastery (rework)

id remove seaside citadel, one sunpetal grove and harrow, and rather add 3 seachrome coast, two glacial fortress, and three rampant growths... it is cheaper and you have no landfall so its no use, also it will be T2

I think you should also remove temperaed steel, you have uch more nonarti creatures than the golems you want to use... try to add something with manacost 1-2 with mana ramp. i'd recommend llanowar elves (or birds of paradise) and myrs from scars of mirrodin would help you to drop bigger creaures with enormous p/t but also mana cost. also remove etched monstrosity, you have not all colors and 5/5 for 5 mana is a silly creature in deck like this

Tink about it and check my decks! I love GOLEMS so i like this deck even if there are so much mistakes you should repair!

0
Posted 02 May 2011 at 14:13

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