Heroic Rakdos

by Smoksaloth on 28 January 2014

Main Deck (60 cards)

Sideboard (15 cards)

Enchantments (3)

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Deck Tags

  • Standard
  • Rakdos
  • Heroic

Deck at a Glance

Social Stats

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Mana Curve

Mana Symbol Occurrence

0031280

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Heroic Rakdos

i dont know a whole lot about standard, but this looks really cool. there do seem to be some areas that could use work though.
The main issue i see is that your deck does not have a low enough curve to run 18 land, especially since only 15 of them produce colored mana. It looks like you are trying for a more aggro build, and so i think by lowering the curve and raising the land count a bit you'll have much more consistantancy and overall better performance.
i suggest cutting cutthroat maneuver. the lifelink and potential double heroic trigger is nice, but at 4 mana it is way to pricy, especially for agro. i suggest running either dragon mantle (heroic trigger + cantrip and manasink), madcap skills (good pump and evation) or deviant glee (good low cmc pump and decent evation) in it's place.
the next few cards i would cut are abhorrent overlord and two gods of your choice. overlord because you're never realistically going to reach 7 mana even with nykthos, and the two gods because though the gods are very good they are 4 cmc, and an agro deck doesn't need more than 4 cards at 4 cmc. in the 3 slots opened by these drops i would run lands. also i would drop a nykthos for another blood crypt, an agro deck would rather have colored mana right off the bat then later game mana excel.
after those changes the deck should run pretty smooth, just platest around and find which of your 2 and 1 drops are least effective and drop them to round out playsets of the better ones.
happy building!

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Posted 28 January 2014 at 03:12

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Thanks for the input, it's a first draft, just throwing some ideas around... I want to stay as concept as I can too... ;o)

You're right in assuming I'm looking for a more aggro build and that I should remove the cutthroat's...

I thought about reducing the number of gods to 2 each and of course the overlord was there in case I could use Nykthos, but I see your point, I must race and kill asap...

I was thinking maybe removing 1 of each god, the overlord and stormbreath to make way for 4x Pain Seer in 2 weeks... Do you think the new little black guy might find a place in there?

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Posted 28 January 2014 at 04:17

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i dont think pain seer will be as good as they say. dont get me wrong -- i really, really want seer to live up to the hype, but as far as abilities go, he probably wont reach bob's ankles. however, bob's ankle-level is still pretty darn powerful. so i say there's no hurt in testing 'em out, but when you do make sure the curve is really low, and i suggest dropping 2 land and some other stuff for 4 springleaf drum and as some method of giving haste -- messanger's speed and hellrazer goblin are the only half-decent haste givers in standard that i know of -- so that you can fully abuse his ability.

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Posted 28 January 2014 at 04:52

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You maybe right, this deck is probably not a good home for Pain Seer, and after the changes needed it would go out of the flavor I wanted to give it... ;o)

But I think this new deck I just came up with, will make better use if Pain Seer.. Care to take a look? ;)
First draft too but seem like fun for the UB control player...

http://www.mtgvault.com/smoksaloth/decks/inspired-heroism/

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Posted 28 January 2014 at 06:11

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