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I saw the chimera set from visions and thought they were cool, so I build a kind of joke deck for them. It can actually win games though. I will probably buy this and use it to introduce more people to the game. It has most rules and clauses throughout the deck. With simple mana costs, it shouldn't be too hard for people to understand.
Try to get out an elixir on turn one. Play a guildgate or sanctuary turn two. Get out a Palladium Myr or Tempered Steel on turn three. Play a chimera or repeat turn 3 step on turn four. Play a chimera and sac. it to your other one. You should have a 4/4-6/6 with two abilities at this point at turn 5. Play a sentinel and you should have a 6/6 flyer as well at turn 6. From there use gods willing, death denied, and Elixirs. You should have 2 or 3 Uberchimeras alive at all times after turn 6. The death denied and Elixir makes sure you never run out of stuff to use for buffing or replacing those Uberchimeras. If you have at least one copy of every stack going on at once, you should have a 12/12 flying trample first strike vigilance monster. The Palladium myrs help for casting 2 or 3 chimeras at a time to create a major buff of +6/+6 trample first strike vigilance. That bonus is permanent.
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