The owner of this deck hasn't added a sideboard, they probably should...
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I NEED COMMENTS AND SUGGESTIONS FOR THIS DECK, IT STILL IS PRETTY GOOD THOUGH. SO TAKE A LOOK! Basically, this deck is supposed to get a wind zendikon out on turn 1. Then you play a land, and an overgrown battlement. After that you play a aura gnarlid, eventually you get a *%#$ load of auras out on the field and you attack with a 7/7 gnarlid, which they cant block. Epic deck that I just thought of.
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Wind Zendikon on T1, with only 2 copies, and no searching power? Mind Control is a useful Aura to help power your Gnarlid, while stealing your enemies monsters (even better if they have a gnarlid you can steal).
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Thx a lot 4 the comment, I will try to add some searching pwer. As 4 the mind control, I still need to get...... four more of those. Still I dont really need searching pwer bcause of the defenders and snappers, not to mention cancel. :)-
Yeah, I agree with Lysithix. Searching spells and Mind Control. A few good searchers are Foresee and Ponder. You could also have Sage Owls or Augury Owls, as well as Halimar Depths?