Artifacts Aplenty

by socialretard911 on 12 April 2008

Main Deck (68 cards)

Sideboard (0 cards)

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Deck Description

This deck was originally going to be centered around myrs, well I found some things that made it sooo much more. Anyways the majority of your mana will be coming from: Urza\'s Power-Plant+Urza\'s Tower+Urza\'s Mine. If you control 1 of each it\'s generating 3 colorless instead of 1. Also you use Darksteel Forge to make all your artifacts indestructible. Darksteel Reactor is there to win you the game quickly. And lastly Urza\'s Chalice is there so you never run out of life.

Deck Tags

  • Artifact

Deck at a Glance

Social Stats

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This deck has been viewed 895 times.

Mana Curve

Mana Symbol Occurrence

00000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Artifacts Aplenty

Furnace Dragon will finish you, as will Dust to Dust, Return to Dust and any number of other spells that say "remove from game"

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Posted 12 April 2008 at 06:00

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If you want to win using the Darksteel Reactor you need at least 2 of them. You also need things that give you charge counters, such as Coretappers (which are Myrs anyway) I suggest 1 more Reactor, 4 Coretappers, and 4 Energy Chambers. Look into a Paradox Haze as well, gives you 2 upkeeps to add charge counters. With all 4 Coretappers and Energy Chambers out, you can win with the Reactor in 3 turns.

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Posted 14 April 2008 at 17:54

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get rid of the darksteel ingot, you already have a massive land+mana base that its useless, cmon your using myrs so you dont need it

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Posted 15 April 2008 at 22:09

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Thanks Claws. Aye, but wouldn't the "Indestructible" prevent Furnace Dragon, Dust to Dust, Return to Dust, and countless others from doing that? It's to prevent lethal damage and spells/abilities that destroy this card.

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Posted 02 May 2008 at 18:31

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