Master the Burn

by Sohlon on 02 January 2015

Main Deck (60 cards)

Sideboard (3 cards)

Sorceries (3)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Standard legal burn themed deck on a budget. Edited: The deck is designed to play a number of creatures early on to stall aggressive builds and burn off what's left. Use Anger of the Gods to get through to the later game where I can charge up a Master the Way for a huge chunk of damage.

How to Play

With a perfect hand, drop the Siren then wait out the 2nd turn using burn if necessary but with an eye for dropping the Quickling and bouncing the siren back to the hand. Turn 3 focuses on stabilizing the board with Anger of the Gods or Burn spells. Turn four we drop the Dragon mantle and the Riptide Chimera drawing a card in the process. Turn 5 the mantle is bounced by the Chimera and replayed along with a weave fate. Turn 6 the Siren is back out in Bestow form to grab a critter. Turn 7 waits and Flash's the Pearl lake Ancient in their end step. Turn 8 we swing with the Ancient and then return after combat or to preserve it using its ability and Master the Way for another card and a fair chunk of damage.

Deck Tags

  • Standard
  • Burn
  • Budget
  • Cheap

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 1,616 times.

Mana Curve

Mana Symbol Occurrence

0240200

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Master the Burn

This idea has some really good parts. Riptide Chimera + Dragon Mantle is awesome. Chimera+ Syren is pretty cool too to keep the Chimera on the board for cheap. However, Anger of the Gods + Quickling or Syren is not so good. And I think this deck will burn itself out within a few turns and has no way to reload. 3 Weave Fate are ok, but won't be enough with all your burn spells. With this many instants, Treasure Cruise will be your best friend. And instead of Magma Spray, how about Lightning Strike and\or Magma Jet.

Also, you only have 11 enchantments total. That isn't enough to support the Chimera. I'm certain that you'll be stuck casting him and then bouncing him before he can attack. Sure, 3\4 flying for 2U is a pretty good for a blocker, but you really want him to swing... depending on how you would want to develop this concept, you can run more enchantment creatures, or more enchantments- or both. Consider this- Singing Bell Strike would work really well in this build. It's good early w\o the Chimera, and when you find him, you'll probably have a better target for it if it's still on the board. Hammerhand could be really good if you're casting a new creature every turn, giving it haste, and preventing a blocker. And if you're going to be potentially recasting things that target, how about some heroic guys? Akroan Crusader for tokens, Arena Athlete for more blocker prevention, Labyrinth Champion for direct damage, Satyr Hoplite for just a big guy, Wavecrash Triton means you can lock down 2 guys forever (1 on the first turn, the second the next and repeat), Trition Fortune Hunter means you draw an extra card a turn (2 if you're bouncing Dragon Mantle), Triton Cavalry would give you another option to bounce an enchantment (side note- this could be pretty broken if you play the Mantle on to the Cavalry, draw a card, then return the Mantle to it's owners hand. Now that card basically reads pay R, draw a card), Warwing Syren becomes a huge flyer, and if you want to get super tricky, Artisan of Forms (I needed my own Courser of Crufix- thank you), Meletis Astronomer (to find more enchantments), Sage of Hours (extra turns- what?), or Mindreaver (mill 3 and for counter? hmmmm).... so there are tons of options. Ha! You want to run your Thurmatage and Icy Blast combo? That could fit too.

So I think you see my point. Some really neat come into play effects you can abuse with heroic triggers... could take this deck a different direction, but keep some of the core the same. Could be really neat to try it with different color combos... The Chimera w\black gives you Agent of Fates for an every turn sac effect, crippling blight to prevent a new blocker every turn, Retribution of the Ancients if you play the guys who get counters, Scourgemark gives you +1\+0 and draws a card, and Grim Guardian to drain their life every turn...

I hope this helps- I know that I kind of got carried away, but it was your idea that sent my brain on overdrive. :-)

Cheers!


0
Posted 07 January 2015 at 16:32

Permalink

I tried it here:
http://www.mtgvault.com/bellz76/decks/ur-riptide-chimera-budget/

0
Posted 07 January 2015 at 19:50

Permalink

I shouldn't struggle too much to keep the chimera on the board. At the moment I'm trying to find the balance between the burn and having enough creatures for a meaningful board presence.

0
Posted 07 January 2015 at 22:43

Permalink