Succumb

by Sokunokumi on 20 February 2009

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

A black/green Deck built on -1/-1 counter. By weakening the hostile creatures and finally destroying them thus gain control of them you have no reason to be frightened if your opponent plays out strong or special creatures.
The deck is built on several combos. Kulrath Knight locks the opponent creatures down, Necroskitter gathers them, Doomgape generates life by sacrificing the worms which are produced by the lieges. Midnight banshee puts counter on every creature exept yours with which you can work with blowfly infestation and crumbling ashes.
If everything fails you can play Rite of consumption after playing Tower from above for some extra damage and healing.
I love playing with this deck.

Deck Tags

  • Combo

Deck at a Glance

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This deck has been viewed 968 times.

Mana Curve

Mana Symbol Occurrence

2052249

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Succumb

cant really see anything wrong with this deck...

Just some ideas:

How about some stall cards to stop enemy from attacking while you construct the combos?

Sure u got enough land?

Maybe a couple instants to help get out of tight spots?

0
Posted 20 February 2009 at 09:48

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The deck had 4 Terror in the earlier versions. I removed them due to the multicolor nature of the Alara Block. I decided to put 4 Unmake instead of terrors in it. This time mana has been the biggest problem.
So I decided to neglect the instants and go with creatures that had persist, get them back from the graveyard or getting the creatures from my opponents.
Maybe I'm putting in Cauldron of souls again which can also be used for aggressive purposes (at least in this special deck xD)
I'm thinking about your land hint. Maybe I'll sacrifice 2 cards for lands although I have always been lucky regarding the mana.

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Posted 21 February 2009 at 05:57

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