GIVE ME A SWORD!

by Soldier333 on 15 May 2014

Main Deck (60 cards)

Sideboard (0 cards)

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How to Play

With hooks and ropes, you'll be able to snag any destiny and tie it to you.

Quick and fast, this deck relies on using cheap equipments to buff your cheap creatures. To supply the resources the aggro style of this deck needs, there are few combos here and there to give you a massive amount of resources to use.

Armament Master is easily your greatest win-con. With the amount of equipments you'll receive and the relative ease of equipping and re-equipping them to everything, it is not uncommon to swing 8 7/7's at your opponent by turn 4.

How you use Conqueror's Pledge changes on which deck you use it against. Against aggro and combo, you want it out as soon as possible for the quick finish. However against control, you have to wait till you can get it out without wasting that turn or card. It supplies you with a significant board-state which you have to use to your advantage as soon as possible, otherwise they'll just control your creatures. Knowing when to play Conqueror's Pledge is key, as it is your trump-card that pushes you to a greater standing over your opponent. It can allow a quick finish, or it can stall your opponent for a lengthy time as you use your equipments to make your tokens very dangerous threats.

Kor Duelist and Kitesail Apprentice are the best one-drops for this deck. While weak initially, when paired with equipments they become very potent. Swinging a 3/1 double strike or a 4/2 flyer at your opponent turn 2 is nothing to scoff at, as most aggro decks would never be able to match that speed. Many games you'll find that these creatures are all you need to win. The rest, are for when situations get really hairy.

Puresteel Paladin is the reason why this deck has a combo side to it. Allowing all of my equipments to equip free-of-charge is an ability that would be used in this deck if that was all this card had. But being able to draw? On a third of my deck's plays? That is insane! Now every equipment has become a cantrip, allowing a constant stream of drawing, potentially drawing 2-5 cards a turn. All because a majority of my equipments cost 0 to play. Having two or more on the field has shown the potential to draw 10 or more cards a turn, giving this aggro deck the superior resources it needs to overcome almost every deck

Deck at a Glance

Social Stats

4
Likes

This deck has been viewed 785 times.

Mana Curve

Mana Symbol Occurrence

340000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for GIVE ME A SWORD!

Great one!
I simply love Kor. This actually reminds me of my real life Kor deck. It is an extreme budget one, but my friends crap their pants whenever I even say a word about playing with it. Is is so overpowered.
Good one, friend. Good one.

How about Trusty Machete?

0
Posted 15 May 2014 at 07:00

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Thanks! and ill look into trusty machete

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Posted 15 May 2014 at 17:05

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