Boros takes on the new world

by Some_Soggy_Tacos on 27 July 2013

Main Deck (60 cards)

Sideboard (15 cards)

Sorceries (3)


Enchantments (3)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

This deck is geared at handling all the new (and old) threats of standard. with blood artist decks on the rise in B/W Humans and Junk aristocrats, the amount of burn in the main board is essential. on top of that it is really good against control decks where they will be busy dealing with your creatures. the sideboard is half game specific and half basic human aggro that way you can speed up the deck if need be. Please tell me what you think about the deck and how to improve it! Im looking for any and all suggestions, criticism, or just comments in general thanks!

How to Play

The creatures I have in the main board are not in there for the fastest victory, but rather the largest board presence. Chaos imps may seem a very odd choice, but since he is to large to be burned or taken out with the majority of flying creatures, he makes an excellent late game pair for any of the soul bonding creatures.

Deck Tags

  • Boros
  • Standard
  • Midrange

Deck at a Glance

Social Stats

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This deck has been viewed 672 times.

Mana Curve

Mana Symbol Occurrence

2600450

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Boros takes on the new world

This looks pretty solid, but the 21 lands scare me (and so does the Chaos Imp). But it seems that you have play tested it and it works.
Personally, i would try this:
- 3 helix
- 1 imp
+2 Spear
+1 Foundry
+1 loyalist

1
Posted 30 July 2013 at 04:02

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21 land being not enough? (just asking because one of the main ways this deck has betrayed me has been giving me too much land) and thanks for the suggestions! I will see what I can scavenge before I try the deck again. As for chaos imps its a really weird choice that I will probably remove, its just so tempting to have a 7/6 flying trample (haste/lifelink/or double strike) on the field. Thanks though and I will see what I can do!

0
Posted 30 July 2013 at 06:23

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