Enchant that Bant!

by Some_Soggy_Tacos on 12 July 2013

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

Hey Everyone!
So I made this deck because I got really exited for all the enchantments coming out in M14, and was looking for deck ideas to use once theros comes out and M13 back is no longer standard legal. This deck's mana situation and overall focus need some tweaking which is why I'm putting it here, so if you guys could comment with any suggestions for that or anything else it would be great. Thanks!

How to Play

The deck's big mechanic is +1/+1 counters. Gyre sage in the beginning is good ramp for your later drops, and once you get Master Biomancer and Kalonian Hydra things begin to kick off. The green enchantments speed up the process a lot, and help restart your board after a mass wipe, and the white and blue enchantments are meant to slow your opponent down.

Deck Tags

  • Bant
  • Enchantment
  • M14
  • Standard

Deck at a Glance

Social Stats

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This deck has been viewed 11,207 times.

Mana Curve

Mana Symbol Occurrence

25140029

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Enchant that Bant!

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