RDW. (needs help)

by Some_Soggy_Tacos on 07 September 2013

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (2)


Sorceries (2)


Instants (3)

Artifacts (2)


Enchantments (6)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

So, i was throwing together a pure red deck, and got distracted and added a little bit of black in. Then people told me I was dumb and it became just red again. please tell me what you think of the deck, as its still changing a lot. Any questions you may have about why i did what i did you can ask and I will answer. thanks.

How to Play

Kill them as fast as possible usually. I decided that against G/W decks (the bane of all evil) its best to use zealous conscripts, skullcracks and Mizzium mortars to just slow down what they do as much as possible. Most other things are pretty self explanatory.

Deck Tags

  • Standard
  • RDW
  • Sideboard
  • Help

Deck at a Glance

Social Stats

4
Likes

This deck has been viewed 1,096 times.

Mana Curve

Mana Symbol Occurrence

1203600

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for RDW. (needs help)

start by putting mindsparker and skullcrack in your sideboard. they don't belong in your deck. also add burning tree emisary over stormkirk noble, remove slaughter games and toil and troubble and one or two reakdos return

0
Posted 08 September 2013 at 18:29

Permalink

Burning Tree Emissary? I thought about him, but at best i can play him into a searing spear. he does not work with ash zealot or boros reckoner at all. should i throw in lightning mauler too? then take out ash zealot. and your telling me to remove slaughter games and toil//trouble for more rakdos return, this makes some sense, but does that not go completely against burning tree? rakdos return is a late game spell while burning tree is suppose to make things quick. and what else would i throw in? (asking because you told me to remove 13 cards and throw in 6.) thank you so much for the help though! i will see what i can do.

0
Posted 08 September 2013 at 18:37

Permalink

Not really a fan of Burning-Tree in this deck with Ash Zealot and Boros Reckoner in as you can't effectively B-TE into AZ. Agree on the Skullcrack but Stormkirk Noble is a really good creature for this deck need all the one-drops you can get :D.

From my knowledge I would suggest for your SB; 3 Skullcrack, 4 Burning Earth, 3 Volcanic Strenght, 2 Zealous Conscripts, 3 Flames of the Fire Brand. I would also try and fit in 3 or 4 Rakdos Cackler to make your deck a bit quicker and a greater chance of a turn one threat :).

1
Posted 08 September 2013 at 18:46

Permalink

Thanks for the comment. I do have a couple of questions. when is flames of the firebrand a good card to sideboard in? (i have never used it so my experience on when its good dwindles)
and as far as skull crack, why is it bad to main board one or two when there are so many life gain decks? (G/W hexproof enchants, control, any R/G midrange etc)

0
Posted 08 September 2013 at 18:54

Permalink

The point of RDW is to use creatures to deal damage as fast as possible. That being said you're splashing black for cards that are more late game value than just overall value. You're gonna be casting slaughter games when you should be casting a finisher like Hellrider or Exava. You're saving up for Rakdos' Return when your opponent should be dead by the time you get value out of it. I'd definitely recommend dropping the multi colored cards you have now in favor of some more cost efficient powerful creatures and reliable removal. Speaking of which, Vexing Devil and Thunderous Wrath are the exact opposite of reliable.

1
Posted 08 September 2013 at 19:01

Permalink

yeah, that makes sense. And i am just experimenting with the fast red deck idea. Rakdos I completely agree with, thunderous wrath for the most part yeah. slaughter games I'm hesitant to see go, as thats the best way to get rid of all the things that would make this deck obsolete and dead in the water (life gain, mass whipe, etc.) but i guess I can. but what do you mean by reliable? yes vexing does not hit the battlefield most of the time, but its 1 for 4 damage, which in a deck running lots of burn (like thunderous wrath) stacks up really quickly. Cards such as Rakdos Cackler and the like are nice, but sooo vulnerable to removal that in a deck like this i feel like they will just be made fun of.

0
Posted 08 September 2013 at 19:17

Permalink

4 Damage on turn 1 doesn't matter since you can't do that 4 damage every turn. Most decks in standard are fully capable of recovering life in which case you still don't have that creature to deal with their newly gained advantage. Even the decks that can't gain life don't care about 4 damage because they can just swing through since you didn't play a blocker. If you're really stuck on playing Vexing Devils then you're better off playing the Scavenging Jund deck.

1
Posted 08 September 2013 at 19:52

Permalink

Well i agree with you, but what creatures ARE value creatures? and thats why I was running Skullcracks main board. . .

0
Posted 08 September 2013 at 20:02

Permalink

Skullcrack stops them from gaining life. It won't help you deal with the 5/3 that's attacking next turn or the fact that they've refilled their hand.

0
Posted 10 September 2013 at 01:03

Permalink

When your racing to deal those last few points of damage is that not the most important thing? or is it to have a 2/2 that can't block after they just swung for 6 trample lifelink? And sir. Value spells! all your doing is telling me whats wrong and not giving me any solutions. I did through hell rider back in, and I'm wondering what you think would be better than skull crack since its so horrid. I appreciate the criticism, but if it was constructive criticism it would be even better.

0
Posted 10 September 2013 at 01:41

Permalink

Skullcrack is definitely a value spell, its just better in sideboard since it can't target creatures to help you push more damage through. For now Searing Spear is the prefered spell for that slot. After rotation, Lightning Strike and Magma Jet will be competing for that slot based on the deck and the players style of play.

0
Posted 10 September 2013 at 23:57

Permalink

soggy, rakdos return is not late game. It's not fireball. You cast it for 4-5 mana just to empty your oponents hand then draw it later and finish.

burning tree DOES play into all the things you mentioned EXCEPT searing spear. You play burning tree into burning tree into burning tree if you can and there is NOTHING wrong in an aggro deck with making that play turn 3.

1
Posted 08 September 2013 at 19:13

Permalink

So, trying to listening to all of you. Say I took out all my red/black stuff and thunderous wrath. If I threw in 4 burning trees, 2 lighting maulers, and 3 hell riders would that be reliable? Or would I need to throw in more burn?

0
Posted 08 September 2013 at 19:28

Permalink

Ok, I changed it up. I did not put burning trees in, but rather left vexing devil in and added brimstone volley. (because thats just a great combo) would some of you please tell me if what i did was good or bad? Im liking it, but you guys seem to have a lot more experience in this field than i do.

0
Posted 08 September 2013 at 19:35

Permalink

You definitelly want to play Rakdos Cackler in an agressive Red deck. In fact he is preferable over Vexing Devil.
In sideboard, try two pieces of Ratchet Bomb.
Burning-Tree is solid in monored, he goes well with Chandra's Phoenix, Lightning Mauler and Gore-House Chainwalker. I would either play 4 of each of those four cards or dont play Emissary at all.

If you are building this to Standard, note what all rotates out next month: Hellrider, Lightning Mauler, Stromkirk Noble, Vexing Devil, Brimstone Volley, Searing Spear (will be replaced by Lightning Strike) and Pillar of Flame. Thats quite a lot.

If you wish, take a look and possibly some ideas from a post rotation mono-red deck I am making: http://www.mtgvault.com/zipec/decks/red-burn-and-smack-theros/
I would be also pleased if you shared your thoughts and comments on it.

1
Posted 08 September 2013 at 20:12

Permalink

I really like the card Five Alarm Fire in mine, it usually is just enough damage to finish them off.
Also, Ogre Battledriver helps when you draw into the one and two drop creatures late game(if your game is fizzling)

1
Posted 08 September 2013 at 20:48

Permalink

my question is do you want to keep it pure red or mix cause alot of cards are rotating out( switch pillar for shock to start )

0
Posted 08 September 2013 at 22:08

Permalink

With most of the things going out, I noticed that new things will be coming in. magma jet, lightning strike, and shock can replace my current burn spells while chandra's phoenix and Ash Zealot, and boros reckoner are all still legal to smash the opponent creature wise. sure I may end up switching some things (I was actually thinking of turning this into a minotaur burn deck), but I think keeping it mono for the burning earth is quite possible. Though depending on what theros has maybe it would be better to dabble into another color. only time will tell.

1
Posted 08 September 2013 at 23:01

Permalink

since alot of cheap green mana ramp is gone and all the innistrad and m13 dual lands are gone burning earth is gonna be nerfed in theros block ( doubt any1 will go heavy on the scry lands but never know, shocklands, guildgates, and scrylands might be a thing all in 1 deck). 2headed cerberus with volcanic strength will be fun in a mirror match with the new mountain only stone rain. and then there is the red god u can throw in here to pump up your creatures. I say keep it mono red before trying to change it into something else. have fun gl on the deck and in this block

1
Posted 09 September 2013 at 08:57

Permalink

I actually made a different version of this deck for when theros comes out. http://www.mtgvault.com/somesoggytacos/decks/do-theros-red-decks-win/
if you want to check it out, I changed up the strategy a lot to play off a different theme. I think it should work pretty well. and thanks for the suggestions!

1
Posted 09 September 2013 at 22:28

Permalink

If no one has already suggesting it, I would swap out the Searing Spears for Lightning Bolts. Lightning Bolt does the exact same thing as Searing Spear for one mana less. It could also work well with Brimstone Volley. Using Lightning Bolts would probably allow you to use the morbid ability on turn 4 instead of 5.

0
Posted 09 September 2013 at 12:45

Permalink

Lightning Bolt is amazing, I agree, however its not standard legal which is why I'm not using it in this deck.

0
Posted 09 September 2013 at 16:02

Permalink

Try adding some swamp and add murder, doom blade, master of cruelties, and possibly Rakdos, Lord of Riots.

0
Posted 09 September 2013 at 23:39

Permalink