Standard Burn/Control

by Some_Soggy_Tacos on 30 August 2013

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (6)

Sorceries (6)


Enchantments (3)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Like a control deck, you could say the purpose of this deck is to have card advantage. your goal should be to get maximum use out of every spell, and if you do so it works brilliantly against almost all decks. So comment, rate, and tell me what you think.

How to Play

The weakest matchup I have had with this deck has been with G/W decks, either hex proof or tons of large creatures end up getting me overwhelmed. against control, aristocrats, jund, naya, all that stuff it won consistently. (that was pre putting in the young pyromancers and lingering souls though) I threw in pyromancer and lingering as blockers and outlets for brimstone volley (even though they can end up doing a lot of damage as well.)

Deck Tags

  • Standard
  • Burn
  • Help me out

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 851 times.

Mana Curve

Mana Symbol Occurrence

2206450

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Standard Burn/Control

Needs some thundermaw hellkite.

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Posted 30 August 2013 at 22:17

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I think the new Chandra might be the card to look at. She offers excelent card advantage.
I would also suggest Thundermaw Hellkite, its awesome for more controlish reds, but 22 lands might be too few for it.
I am surprised you dont run Searing Spear, its ability to hit creature makes it better than Skullcrack in many matchups. I also advise Thunderbolt as sideboard against Olivia/NIghthawk.
You can take a look at my standard control/burn which got me to second place at todays FNM: http://www.mtgvault.com/zipec/decks/br-burn-revisited-isd-rtr/

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Posted 30 August 2013 at 22:18

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ahh, deathrite shaman is a pretty good idea. also do you think that searing spear should go over skull crack? maybe 2 and 2? the problem with my deck I find is when they do pull off a sphinxes rev, or a thragtusk etc. it really makes it hard on me to make up for that life. How do you think I should do that?

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Posted 30 August 2013 at 22:56

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Also other cards I do have are ash zealot (3), Vexing Devil (2), Shock (4) Past in flames, mizzium mortars (2), thunderous wrath (2), and some other random stuff. (of course I would love to throw thunder maw in, but i don't think thats an option at the moment. So should I throw some of those in there?

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Posted 30 August 2013 at 23:00

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Well it depends on your experiences with the cards you play. E.g. I tried Rakdos's Return, but I found it too slow for my deck. It might be good sideboard against control, but usually by the time I had 5 lands, my opponents had almost empty hand. And instead of casting it for 1 or 2 I would rather have a Duress. Toil/Trouble is interesting but I think its too situational and if cast only for draw, it loses your tempo. Warleader's Helix is nice, but the 4 mana can be a problem sometimes.
Thunderous Wrath is awesome in 1 or 2 copies. You will rarely draw it in opening hand and its miracle is really powerfull. Searing Spear is cheap and reliable removal and burn so I think its worth running a whole playset. I have good experiences with Ash Zealots, but honestly I dont know what to remove to make room for them. :-)
I would try something like this:
-2 Rakdos's Return
-2 Toil/Trouble
-1 Warleader's Helix
+4 Searing Spear
+1 Thunderous Wrath
You get more removals and more instant speed spells, so you can keep mana open for the skullcrack if they play some nasty lifegain. Also your mana curve will be lover which should help you burn opponent faster if you can't control and need to race in hexproof and similar matchups.

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Posted 31 August 2013 at 10:04

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