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I picked up some Forgotten Realms cards recently and wanted to try some of them out. There are a lot of good cards in the set.
The point behind this deck isn't the creatures. It's the building up of the creatures. And, when a creature dies, a lot of the equipment is still there, so the next creature can just jump in and take its place. The cleric class will give +1 counters when you gain life. The paladin class acts as a crusade when you get to level 2. In the meantime, the teleportation circle will bounce creatures every turn. Doing so with the Dawnbreaker Cleric will give you life (and more +1 counters) or get rid of multiple enchantments. Repeatedly bouncing in the white dragon will take care of one annoying creature. There's a lot of synergy here. There is probably more than can be done with the teleportation circle and repeatedly bouncing in creatures. It'd also be nice to somehow work in a few Corpsejack Menaces. It's not a top tier deck, but it should be fun to play with.
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NOTE: Set by owner when deck was made.