Rush

by songe on 14 March 2023

Main Deck (61 cards)

Sideboard (15 cards)

Instants (11)

Enchantments (4)

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Deck Description

This is my wizard class deck from Forgotten Realms. The adding a +1/+1 counter to a creature every time you draw a card sounds like it has much more potential than perhaps it really does. In order to get it to happen though, many other cards are also required. All things considered, the combo seems pretty fragile to me.

Nevertheless, I made one. It focuses on three other cards: Benthic Biomancer and Fathom Mage. Both cards allow you to draw a card if a +1/+1 counter is placed on it. This sets up an "infinite loop" in combo with your wizard class 3rd level ability...except that it isn't infinite at all. You are limited to the size you can pump your creature up by the number of cards remaining in your deck. Also, in the case of Benthic Biomancer anyway, you need a second creature in play, or else you will mill yourself. The third necessary card is Rogue's Passage. You will need some way to make sure that your creature will make it through and hit your opponent. Some people splash in red and use Thud or Fling. I prefer Rogue's Passage because it is colorless. I don't have to splash in any new colors.

It's a brand new deck. I have no idea how good it is. I just hope it will be fun to play with.

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

062004

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Rush

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