Assimilate, Exterminate

by SovelsAtaask on 26 January 2015

Main Deck (65 cards)

Sideboard (0 cards)

No sideboard found.

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Deck Description

A deck that popped into my mind after discovering Mycosynth Lattice, Darksteel Forge, and Leonin Abunas. Artifact creatures are known for being easier to destroy, so why not give them all indestructible and hexproof? Hell, why not give all your permanents hexproof and indestructible? Then I found Serenity.
Hopefully this will be able to wipe out everything your opponents have once you have Mycosynth Lattice, Darksteel Forge, and Serenity out. This is my first time trying to seriously make a deck, so any feedback at all would help. This is a rather expensive deck for a teen without a job, I'd hate to pay for all these cards only to have this deck fail horribly.

Deck Tags

  • Artifact
  • White

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

220000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Assimilate, Exterminate

Some things that came into my mind looking at this deck:
Try to get it working with modern legality. Hard to do (Serenity has to be replaced...) but from what I know vintage/ legacy has far more fast decks than modern. "Austere Command", "Magus of the Disk" or "Creeping Corrosion" (green) could do the trick.
Get some more tutors for artifacts. The best cards are useless if you don't draw them in the needed combination, which would be pure luck with only 1 of the card in your deck. If you want to stick with "Kuldotha Forgemaster" add 3 more of him, otherwise you can take a look at "Arcum Dagsson", "Fabricate" or "Treasure Mage". The last of the 2 have the disadvantage of not bringing the artifacts directly on the battlefield but in your hand.
Get a second card of each key-card for your plan. A simple cc2 "Mana Leak" could otherwise ruin your plan if you have to hardcast one of your artifacts.
If you want to use the Forgemaster I would add some more cc0 artifact spells, preferable creatures like "Memnite", but equipment or other artifacts will do the trick to.
As for the finishers I would rely on some cheap creatures ("Ornithopter", "Signal Pest" and so on) and equipment like "Trepanation Blade" or "Cranial Plating". Your opponent should have nothing left to defend himself, so you don't need string finishers.
If you can think of adding a second color to this deck, I would either choose green for ramp or blue for control.

As for the fail horribly: Print the cards as proxis and give them some testgames with friends. There is no better way (at last for mee) to determine whether a deck works or not

Greetings
Muktol

0
Posted 29 January 2015 at 09:26

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