SpaceManatee

49 Decks, 96 Comments, 16 Reputation

I love it ^_^ Bug is pretty much my favorite little trio of colors.

I actually thought of this once but couldn't get anything nice looking before I gave up on it.
This actually looks really nice, and the idea is awesome. My only though was maybe Zegana to literally draw your whole deck for answers when you have something giant, but I also see that fathom would probably do that just fine. Plus if you had a thing that large, I imagine it would just be killing or you'd be wanting to play another XD

Lastly, prophet of kruphix, corpsejack, and Biomancer are literally so good when used together like this , and were some of my favorite cards from each set <3

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Posted 03 December 2013 at 22:37 as a comment on BUG Biomancy

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I actually love the look of this deck so much.

The Auger Spree looks super interesting. Does it do a good job of taking out gods and other threats as well as boosting your creatures as well as you want?

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Posted 28 October 2013 at 01:14 as a comment on Consume the Heroes

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Love the changes, looks super sturdy!

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Posted 05 October 2013 at 23:14 in reply to #401731 on RUG Flashy Control

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I like it.

My only suggestions/changes would be to have the three lightning strikes in. They kill 50% more creatures then magma jets or any other removal will, and you can target the player to finish them off or put them at a key amount of life you need them at.

The swine is a fun card, if you're aiming for a more fun deck, then sure, otherwise, it's probably lightning strikes over that or even the rifts, as they are always nice.

In my experience, I see how the Hypersonic works well with the ground assault, but it's really iffy on when you can nail it. And while Prophet will get there most of the time with untapping for you, it might not be the most reliable and needed removal all the time and can again only target creatures and relies on land to be effective, which with control is good, but in a clutch situation, it's proven to be less then ideal.

Love Anger and Mizzium, as all of your creatures can dodge the Anger. You also have nice creatures, all good threats simply by themselves one at a time when you can protect them and pull the win just like Wolfir Avenger used to do. Boon Satyr is nice, I think if you could clear it's path early, he could get shiz done, but I understand if you're not feelin' his vibes.

Counters are sweet and plentiful, maybe going to 9? I dunno, last time I played RUG, that number was nice.

So in all, if I were to give any suggestions: Ground Assaults for Lightning strikes, Counters for Some swines (leaving one swine in for da luls when you pull it lategame and then sweep with mortars.

Disclaimer: I am n00b, so... take advice with grain of salt xD

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Posted 05 October 2013 at 22:42 as a comment on RUG Flashy Control

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Love the Loxodon Smiters <3

I almost say scavenging might not be worth it as much anymore, but tell us how it goes, this is a cool looking deck.

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Posted 04 October 2013 at 20:03 as a comment on Junk in the Yard

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The mana was set up okay, not the best, but it got there most the time. I think though the deck just didn't have enough symmetry, it didn't come together well enough. Like I would play something good, but never get another card that worked well. For example, getting a ton of creature spawn, but then never drawing conisitent devour cards after, or vice versa. Basically just a staggering and eventual falling apart when the opponents deck came together.

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Posted 27 September 2013 at 20:26 in reply to #399186 on Devour EDH

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I actually have given up on it, it ran well about 40ish% of the time, but was fragile, and needed everything right to happen for it to continue the plan. I mean when it did work, it was fun, but it didn't get there enough times for it to be too much fun ;(

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Posted 26 September 2013 at 06:15 in reply to #399186 on Devour EDH

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Quicken is a simple pay 1 draw card, but it doesn't do much other then that. Though if you had the extra mana near, you could quicken into hidden strings or mill 5 on their turn to tap something down or simply mill when they go to draw a card and hope to nail a nice top deck?

It seems a bit weaker, but I guess it's always there if you ever wanted to give it a test.

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Posted 25 August 2013 at 01:37 in reply to #391478 on Fun (Slightly Competitive) BUG

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This is actually really cool, I'm a huge fan of the buggish colors, and have been trying to think of a post-rotation bug deck that would be fun to play.

I would say sideboard is almost impossible to tell exactly. If this is designed for post-rotation, then you never know what might be good after rotation. I guess for now just try to deal with the most basic decks like Aggro, Control, and the oh so loved Jund Mid-Range.

Excellent looking deck though.

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Posted 23 August 2013 at 07:02 as a comment on Fun (Slightly Competitive) BUG

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Love Young Pyromancer in m14 :)

Epic modern combo is always epic, as is epic experiment :D

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Posted 11 August 2013 at 02:08 as a comment on Epic Young Storm Modern

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It would probably work better as a sideboard. It's a super bad draw when the player isn't playing anything you can kill, or that would threaten you like Assemble.

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Posted 15 July 2013 at 19:42 in reply to #378110 on Freeze them out

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Love the combo elves ^___^

So many mana dudes 0_o

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Posted 15 July 2013 at 07:02 as a comment on More Combo Elves

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Literally unstabalizable once he gets running, none of our creatures can land unless we have some sick removal or counter the stones and orbs.

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Posted 10 July 2013 at 22:25 in reply to #376328 on Freeze them out

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I recommend Spell Rupture instead of psychic strike. Mostly because really early you're gonna have some good power up, and if you don't... then this isn't an aggro deck ^_^

You can shut down early problems, or huge spells. If the game goes on any longer where it doesn't become effective, then an aggro deck is dead anyhow in my opinion.

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Posted 29 June 2013 at 03:45 as a comment on bug mutterfucker agrro

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And Bant includes blue... 0_o

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Posted 27 June 2013 at 19:43 in reply to #371435 on STD Bant Midrange

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I have to agree, Ghor-Clan is really good. It replaces Zhur-Taa Swine perfectly and makes the deck that much better ^__^

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Posted 02 June 2013 at 07:15 in reply to #360454 on No remorse, no retreat

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Oh, didn't even realize D:

Definitely will make the switch, thanks for the suggestion Ouro, and for the catch Muse xD

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Posted 25 May 2013 at 05:39 in reply to #356363 on Devour EDH

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Shadow Op! :D

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Posted 23 May 2013 at 22:00 as a comment on The Lightest Shadows

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If you find this deck and think it will be good in standard, why would you be disappointed? You can simply remove the one card with guild gates or regular lands and not change the deck at all. Or even replace it with your own stomping ground. I would only be dissapointed if like, half the deck was from Mirrodin, especially the main focus, and it was completely unusable.

As for OCD, isn't everyone? ^__^

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Posted 07 May 2013 at 20:29 in reply to #348567 on Standard Gruul

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Well... that image is in my mind 0_o

I can think of something like boosting him with bloodrush and then paying three to give him yet ANOTHER bloodrush on top of him because his power is then even greater. I think that was his general idea, and it's kind of interesting...

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Posted 07 May 2013 at 05:11 in reply to #348562 on Standard Gruul

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