Chisei Anti-Infect

by SpippyTheInsane on 04 February 2011

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

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Deck Description

I found a random card I'd never seen before and found it to be pretty cool and promising. I started by using Chisei and Power Conduit as an extremely powerful way to keep Shield Sphere and Wall of Tanglechord alive and help survive the onslaught of quick infect decks. The Unsummons were thrown in to help deal with nasty big infect things and little ones that get Giant Growthed and crap like that. Then I took the ol' Vampire Hexmage and Dark Depths combo and found it to be even more powerful here because of the very low mana curve and the ability to use Dark Depths without neccessarily needing a Vampire Hexmage.

Anyways, yeah it's just a quick concept, but I personally like it a lot. Comments welcome :)

Deck Tags

  • Experimental

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 1,214 times.

Mana Curve

Mana Symbol Occurrence

013800

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Chisei Anti-Infect

i like. now-a-days with everyone wanting to run infect decks, a good anti-infect is a smart move.

come check out my new deck based on a previous idea from a deck which is undefeated in best-of-three matches (30+ matches played).
http://www.mtgvault.com/ViewDeck.aspx?DeckID=143516

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Posted 04 February 2011 at 17:18

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I like this! Have you thought about Fate Transfer?

I just put together and anti-infect deck not too long ago, please comment!

http://www.mtgvault.com/ViewDeck.aspx?DeckID=140863

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Posted 04 February 2011 at 17:39

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Fate Transfer is an interesting concept except im expecting that my walls will be riddled with both -1/-1 and +1/+1 counters up the wazoo so im not sure how transferring them around would work out. It is certainly a good idea to consider and i will use it while playtesting this deck. thanks for the input :)

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Posted 04 February 2011 at 20:11

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-1/-1 counters and +1/+1 counters cancel each other out as a state-based effect... They can't and don't coexist on the same permanent.

So, with Fate Transfer in hand, you can focus on helping other creatures, and stacking -1/-1 counters on a wall, and then shift them all onto an opponents creature to kill it off (even the indestructible ones).

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Posted 04 February 2011 at 23:55

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huh. good point. i will incorporate Fate Transfer for sure. Thanks :)

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Posted 05 February 2011 at 12:57

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