Splooge

525 Decks, 389 Comments, 90 Reputation

True, on the case now.

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Posted 31 December 2014 at 22:53 in reply to #526168 on Lost in the Woods...

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Here is the finished product! http://www.mtgvault.com/splooge/decks/boros-lifeburn/

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Posted 31 December 2014 at 22:43 in reply to #526156 on Soulfire Grand Master

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It depends. Cause vexing devil is only good on turn 1 or 2. Where as another burn spell in it's place will always be relevant throughout the game. So I didn't throw it in cause of that reason. Plus my burn spells get life gain buffs too.

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Posted 31 December 2014 at 22:42 in reply to #526270 on White Flame

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True true but its okay cause noone will ever want to build this deck :P

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Posted 31 December 2014 at 22:40 in reply to #526168 on Lost in the Woods...

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I only have the one .-. So that's why I threw it in. I'd make a second slot for another if I had the money.

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Posted 31 December 2014 at 21:40 in reply to #526169 on Shuffle Control

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Indeed it is.

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Posted 31 December 2014 at 21:39 in reply to #526168 on Lost in the Woods...

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Im going to try and vamp this deck up for modern play.

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Posted 31 December 2014 at 18:13 as a comment on Soulfire Grand Master

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Is just ridiculous with anger of the gods. Geez

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Posted 31 December 2014 at 18:11 as a comment on Soulfire Grand Master

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Oh okay now I understand haha. I would only recommend running a 2 of. Keeps mana consistent still but gives you some land removal :)

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Posted 10 December 2014 at 03:44 in reply to #521738 on $15 Modern Combo-Control

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Ghost quarters are cheap so you can keep the budget aspect :)

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Posted 09 December 2014 at 22:46 in reply to #521738 on $15 Modern Combo-Control

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I just figured 1 rememberance and 2 Mimeofracture could work, cause he could also shuffle back in other memories journeys. Just my taste though. And I definitely noticed that when I saw the build, land destruction is needed for a control deck

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Posted 09 December 2014 at 06:18 in reply to #521738 on $15 Modern Combo-Control

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I'm not too impressed with Serene Remembrance. You have to shuffle it into your own deck also which will hurt you. Maybe 2 Mimeofracture instead? Also have you considered Ghost Quarters for pesky lands?

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Posted 09 December 2014 at 04:07 as a comment on $15 Modern Combo-Control

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I understand, it could be sideboard if you go long games against the opponent.

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Posted 25 November 2014 at 04:56 in reply to #519144 on $15 Modern Combo-Control

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Maybe fabricate so you can search probe?

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Posted 25 November 2014 at 02:43 as a comment on $15 Modern Combo-Control

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Those are suggestions, but I don't have any problem with creatures, they aren't the problem. The planeswalkers are the only problem. That's why I put my build the way I did. Most decks can't handle the power of just playing a simple token generator spell. Plus the land count has been perfect for me at 23, I've never been dissappointed with a hand and I've never mulliganed except for once. P.S. the ride down is a joke card just for LoLs

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Posted 24 November 2014 at 22:41 in reply to #518951 on Talk to the Sarkhand.

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So I've been trying to build a R/W Midrange. Tell me what you think!

http://www.mtgvault.com/splooge/decks/rw-midrange-4/

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Posted 24 November 2014 at 06:23 as a comment on Talk to the Sarkhand.

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Why not just lightning bolt?

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Posted 23 November 2014 at 20:13 in reply to #518768 on Budget Decks: Balls-Deep-Aggro

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No dynacharge?!

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Posted 23 November 2014 at 06:56 as a comment on Budget Decks: Balls-Deep-Aggro

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Maybe add in Gitaxian Probe for draw power and hand knowledge? You would use 2 life instead of mana but it could help out

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Posted 12 November 2014 at 18:09 as a comment on No Mana Artifact Beatdown

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I already have enough token generation and inquisition is better sideboard if anything, because you don't care much about your opponent because you pump out tokens all day. You just have the 6 kill spells just to get past annoying beefsticks and walls

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Posted 08 November 2014 at 20:51 in reply to #515683 on Tokens Modern

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