Dragonstorm

by spudshaver on 25 July 2013

Main Deck (60 cards)

Sideboard (2 cards)

Sorceries (2)

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Deck Tags

  • Dragonstorm
  • Black
  • Red
  • Dragon
  • spudshaver

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 797 times.

Mana Curve

Mana Symbol Occurrence

0127333

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Dragonstorm

I love the idea behind this deck. My only concern is that you rely so heavily on Dragonstorm to win, but you don't have enough ways to guarantee you get one. The diabolic tutor is a great way but you may want to consider some of the following:

Liliana Vess
Rhystic Tutor
Vampiric Tutor
Demonic Collusion
Diabolic Revelation
Gamble
Increasing Ambition
Infernal Tutor

I would also suggest you add in some direct damage so that you can fend off early attacks. This deck is extremely vulnerable early game. Maybe add some creature destruction as well. Both of these types of cards fit perfectly into red/black decks. On a side note, be very weary of using mana flare, because this ability may also help your opponent rush you even faster.

Just my opinion :)

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Posted 25 July 2013 at 04:29

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Thanks for the tips; I did some altering (and will do more later).

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Posted 25 July 2013 at 04:44

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no worries. keep it up. i'm excited to see the end result :)

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Posted 25 July 2013 at 04:46

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I think it's a step in the right direction, let me know :P

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Posted 25 July 2013 at 20:44

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Looks really good but I'm a little worried about damnation, and your relatively small creature pool. Here are some other suggestions you may want to consider:

Dragon Creatures:
Balefire Dragon
Bladewing, the Risen
Darigaaz, the Ignitor
Crosis, the Purger
Furyborn Hellkite
Hellkite Charger
Teneb, the Harvester

Other Creatures/Plainswalkers:
Dragonmaster Outcast
Sarkhan the Mad

Other Cards:
Crucible of Fire
Terror

Based on your current build, here is one option:

Add:
2x Balefire Dragon
2x Terror
1x Dragonmaster Outcast
1x Sarkhan the Mad
1x Hellkite Charger

Remove:
2x Elixir of Immortality
1x Karrthus, Tyrant of Jund
3x Damnation
1x Utvara Hellkite

There are many combinations that would work well here, you just need to find a mix that works well for you :)

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Posted 26 July 2013 at 00:49

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I think I met you about half way (added terminate instead). I think I could (we could?) improve it some more, but I need to reflect on it, do some practice hands, etc.

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Posted 26 July 2013 at 02:48

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I'm an idiot lol. Why didn't I think of terminate! DUH! Also no need to explain your thoughts to me. This is your deck. You have every right to take as much time as you want to test/tweak, and/or throw my ideas out the door completely. I take no offense whatsoever. I'm just here to give you my thoughts :) Good addition with blood crypt as well!

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Posted 26 July 2013 at 03:13

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I'm thinking I should drop Cabal Ritual; I'm not sure if I would get the extra mana from having threshold by the time I dragonstorm. I think -2 on those would free up space from a Dark Ritual and Seething Song.
Also, I'm trying to be realistic with card costs on this one (no Badlands lol).

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Posted 26 July 2013 at 04:06

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Actually I think the cabal ritual is a good choice. Keep in mind that once something like a dark ritual is used, it goes straight to the graveyard, which means that it automatically increases your graveyard for your next spell (ie: stacks for threshold). So lets say its turn 3. You've already used a terminate, lightning bolt and gamble to find dragonstorm. Gamble makes you discard a card too. You have 3 land in play and a hand of 4 cards. You also have 4 cards in the graveyard. Even if you wait til turn 4 and toss something else in the graveyard in turn 3, turn 4 allows you to play dragonstorm through cabal ritual, dark ritual and seething song for 4 dragons. It's a very tight combination, but that's the hard part about playing a dragonstorm deck. Your opening hand is everything. Also keep in mind the chances of you actually casting dragonstorm by turn 4 is slim, which is why you have the direct damage and creature destruction to tide you over until you can play it. Worst comes to worst, you hard cast a dragon with the help of seething song and/or dark ritual to get something out on the board. There are a couple of other mana generation cards you could consider, but we're starting to get to a point where we change a lot in the deck to maneuver everything.

Simian spirit guide - discard to add a red mana to your mana pool (about $1 each on tcg player)
Braid of fire - cumulative upkeep - add one red mana to your mana pool (pricey - about $7 each)
Inner fire - add one red mana to your mana pool for each card in your hand ($0.25 each)
Rite of flame - add 2 red mana to your mana pool + one more for each other rite of flame in each graveyard ($2 each)
Bubbling muck - until end of turn, each swamp produces 2 black mana ($0.50 each)
Burnt offering - sacrifice a creature, add red and or black mana to mana pool equal to cmc of creature ($0.25 each)
Culling the weak - sacrifice a creature, add 4 black mana to mana pool ($0.75 each)
Liturgy of blood - destroy target creature, add 3 black mana to mana pool ($0.25 each)
priest of gix - when it comes into play, add 3 black mana to mana pool ($0.50 each) - amazing with culling the weak

Again these are all just ideas for you. If you really want to rely on dragonstorm, I think this is the way to go, but I think it might be beneficial to add a bit more direct damage as well just in case.

I'm starting to get lost in all these cards lol. Sorry my mind just goes and goes.

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Posted 26 July 2013 at 04:56

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