Modern Mindcrank (turn 4 win)

by spudshaver on 13 April 2014

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

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Deck Description

Mindcrank / Duskmantle Guildmage with x8 transmutes and x24 cards to set Mindcrank / Duskmantle Guildmage off

How to Play

Turn 2 and 3: drop Mindcrank / Duskmantle Guildmage, then activate on turn 4.
When missing one, drop the one you have on turn 2 and transmute on turn 3. Play your previously missing card on turn 4 and combo off on turn 5.

Deck Tags

  • Dimir
  • Modern
  • Mill
  • mindcrank

Deck at a Glance

Social Stats

3
Likes

This deck has been viewed 1,968 times.

Mana Curve

Mana Symbol Occurrence

0202400

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Modern Mindcrank (turn 4 win)

there is no way this can win on turn 4

0
Posted 13 April 2014 at 21:31

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Turn 1) Bile Urchin or Death Cultist
Turn 2) Mindcrank
Turn 3) Duskmantle Guildmage
Turn 4) activate Duskmantle Guildmage, then sac le Urchin/Death Cultist

OR

Turn 2) Mindcrank
Turn 3) Duskmantle Guildmage
Turn 4) activate Duskmantle Guildmage, then Thought Scour

Please read before posting.

2
Posted 14 April 2014 at 00:14

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that doesn't explain to me how it wins

0
Posted 14 April 2014 at 10:18

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if you read the cards it does, mind crank + the 3 mana ability of duskmantle along with any life loss or cards to the opponent's graveyard cause and instant win. just use your brain.

2
Posted 14 April 2014 at 18:44

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