Jarhead

by Squee on 28 November 2006

Main Deck (60 cards)

Sideboard (14 cards)

Sorceries (8)

Instants (4)


Enchantments (2)

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Deck Description

The goal is to play magus of the jar as fast as you can and play megrim just before you end the turn after activating magus. you need to limit opponents hand early game by making him decide what to let go and some counters every now and then - you\'ll find out that you can kill your opponent as early as 6 turns - provided he\'s unaware.

Deck Tags

  • Combo

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

0292300

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Jarhead

Comments pls...

0
Posted 28 November 2006 at 20:36

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Wow this is really good

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Posted 29 November 2006 at 05:27

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Memory Jar? If you can't get those off, you should have some back up discards to fire off Megrim more often. Mind Rot is a good two discard for 3, Duress is a 1 discard for 1 black...

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Posted 14 December 2010 at 07:35

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