Five-color Curse

by Starn on 03 August 2014

Main Deck (60 cards)

Sideboard (15 cards)


Instants (2)


Enchantments (2)

Land (7)

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Deck Description

This was originally intended to be White-Blue-Red (Red, White, and Blue). Not really a great deck.

How to Play

Here's the battle plan:
Turn 1.) Draw a hand, play a Temple if you have one, if not, basic land, next Nykthos or Tolaria West, but don't play a Azorius Chancery, Izzet Boilerworks, or Boros Garrison, requiring you to return a land to your hand on the first turn

Turn 2.) Play an Azorius Chancery, Izzet Boilerworks, or Boros Garrison. Return a temple for more scrying, or a basic land for nothing, or a Tolaria West so you an Transmute, or a Nykthos, which you just revealed for no reason.

Turn 3.) Play your revealed land, or, don't play it if it's Tolaria West. If your opponent has a creature that can kill you with the right combo, Chain it up and leave it. Or, use an Angelic Shield. If not, use Bant Sureblade for one green devotion (Nykthos) or use a Curse of the Pierced Heart for some early damage. Remember, you're playing for the long game. That's why you use curses.

Turn 4.)

Deck Tags

  • Curse
  • Control
  • Five-Mana

Deck at a Glance

Social Stats

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This deck has been viewed 1,011 times.

Mana Curve

Mana Symbol Occurrence

301310106

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Five-color Curse

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