Naya Aura Aggro

by Stemii on 13 February 2013

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (2)


Instants (6)

Planeswalkers (3)


Artifacts (2)


Land (2)

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Deck Description

This deck is meant to out aggro the fastest aggro decks in standard, utilizing haste, trample, and the double strike trifecta.

How to Play

You play this deck to attack. You play enough creatures in a 15-16 card hand including the draws to end the game before a stabilization. The hope is that with four or so creatures and two to three auras you can overrun your opponents.

Deck Tags

  • Naya
  • Aggro
  • Standard
  • Aura

Deck at a Glance

Social Stats

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This deck has been viewed 986 times.

Mana Curve

Mana Symbol Occurrence

16002416

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Naya Aura Aggro

Very fluid deck; everyone curves in just right and they're never a dead card. I adore Burning-Tree Shaman; free creatures are always a good idea, especially when you can cast them with one type of colour mana, and get two in return.

My only critique is to switch Volcanic Fury for something else; maybe Madcap Skills (No toughness boost, but higher power and less deck dependent evasion) or Furor of the Bitten. (Cheaper, same boost, with a drawback that's void in aggro)

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Posted 13 February 2013 at 22:03

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The problem with this deck is that it is extremely dependant of facing an aggro only meta. This deck will absolutely lose to any kind of control deck and possibly midrange deck like jund that has spot removal that isn't damage. Heck you can also be blown out by an azorious charm. Don't get me wrong this deck can beat most aggro decks easily but if you face the wrong deck this will easily get 0-2d. This is just something to think about. The lack of hexproof in green is a problem. Maybe you could find a way to splash blue for 4 geists of saint traft. Kinda like hexproof bant so you can avoid that problem.

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Posted 14 February 2013 at 03:36

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I appreciate the criticism. I build so many decks a week I lose track of all the comments, but thanks. I think I want to keep the color composition. I think splashing blue is too risky, but if I want to run Geist I would use my Bant aura deck instead. I did a sample draw and with one hand saw fifteen damage by turn three with a Boros charm in hand with mana available. Even against a control stopping some of that is possible but not probable since turn four is where most standard control decks stabilize.

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Posted 20 March 2013 at 04:40

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