Psycho Infect

by steve_thedouche on 19 May 2011

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

fast & heavy hitting infect that should have the opponent covered in poison counters within the first 4-5 turns

Deck Tags

  • Other...

Deck at a Glance

Social Stats

37
Likes

This deck has been viewed 45,020 times.

Mana Curve

Mana Symbol Occurrence

0150021

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Psycho Infect

you mana curve is pretty low, maybe you should consider using less mana...
and since you use blue, why don't you try adding some Distortion Strikes?
It works great on my infect deck =)
Also, i think 4x Inkmoth Nexus would be very useful...

I hope it helps, and check out my infect deck if you have the chance =)

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Posted 19 May 2011 at 04:16

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yeah- i'd pop in some inkmoths, and also i'd suggest misty rainforests to thin down your mana a bit and help with color consistancy- consider some counters like corrupted resolve or mana leak for a bit of control as well

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Posted 19 May 2011 at 04:21

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Yeah i'm thinking I have a bit too much mana. I can probably swap a heap out for inkmoth nexus, but it lowers my odds of being able to play creatures when I want. I have Tezzeret's Gambit, Steady Progress, and the Rot Wolf in there to make sure I draw plenty of cards - the idea is I want to have so many creatures in play that it's simply overwhelming to face. Thus I want my mana curve to be really low so that I can play 2-3 creatures a turn easily.

Think i'll pop in some misty rainforest, inkmoths.. not sure what i'll do with the few few cards that'll generate though - maybe more creatures? or more drawing cards?

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Posted 19 May 2011 at 04:39

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I think you have enough creatures already, some counter would be useful, like MagicLango said...
or maybe more drawing cards, if you don't want to put counters =)
I'd suggest preordain or see beyond for drawing options.

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Posted 19 May 2011 at 04:59

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I've put in some Corrupted Conscience now which should count some way towards both countering (in a way), and also fueling my addiction towards creature madness :)

plans now involve damage via Giant Growth + Distortion Strike/Blighted Agent combos, as well as the horde

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Posted 19 May 2011 at 05:03

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Swapped out Stead Progress and a bunch of lands for Distortion Strike, Flooded Grove and Breeding Pool. Thinking about swapping out the Gambit for a large blue creature... might do that just now

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Posted 19 May 2011 at 04:51

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4x Corrupted Conscience

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Posted 19 May 2011 at 04:52

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Don't know about corrupted conscience... by the time you have enough mana to use it, the game is already over =p (at least for me, anyway =p)
But that Flooded grove was a nice addition... did know about that card... I'll try to find a black/blue version of it for my deck =)

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Posted 19 May 2011 at 05:04

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I know there is a green/black version, so there should be a blue/black as well i'd assume.

Yeah i'm feeling a bit the same about the Corrupted Conscience, but i'm feeling if an opponent pulls out a big creature i should be able to stall long enough to use it... hmm no you're right it is utter toss... i'll swap it for a counter now

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Posted 19 May 2011 at 05:11

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you should probably keep it standard and drop breeding pool and flooded grove for 1 forest, 1 island, 2 inkmoth, and 4 misty rainforest. you wont need 4 currupted conscience -- i'd suggest cutting it down to two. i liked tezz's gambit in here, and i think you should put 3 back in in exchange for the two corrupted conscence and a unnatural predetation. also, groundswell > giant growth if you want to really have speed. Hope i helped.

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Posted 19 May 2011 at 05:11

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Not planning on keeping it standard as the group I play with use cards from pretty much any edition. Also not wanting to put in inkmoth at the mo now cause it limits my odds of drawing the colours I need (and i have plenty of creatures anyway)

Tezz's Gambit is very cool and i'm still looking for a way to put it in, but at the mo it's getting hard to find a gap for it. Have now dropped the corrupted conscence for some Corrupted Resolve, which should help me early-mid game.

Groundswell is really good but i never like adding it just cause it has less options - not nearly as useful if playing it in the opponents turn for one, or if I'm out of lands to play.

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Posted 19 May 2011 at 05:16

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got rid of the unnatural predation for some groundswell... figured it's better to have groundswell and giant growth instead of one or the other

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Posted 19 May 2011 at 05:18

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Misty Rainforest can give you the landfall effect you need for Groundswell. So can Terramorphic Expanse and Evolving Wilds.

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Posted 21 May 2011 at 04:48

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The thing about Unnatural Predation is that it's perfect if you don't have your blighted agent out and they have creatures to block your Glistener Elf or Rot Wolf or whatever. By turn 3 you can use it in addition to Vines of Vastwood or Groundswell and have a 5/5 trample infect. I guess this isn't a problem if you aren't playing vs aggro decks. I got a mono green infect deck and Unnatural Predation works out well for me.

Anyways, this deck is pretty cool. Keep it up!

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Posted 19 May 2011 at 15:43

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Distortion Strike gives me even better benefits than Unnatural Predation, and i'm hoping to either have that card or the Blighted agent in play before boosting attacks. Cause my mana curve is so insanely cheap I should be able to pump out a whole heaping helping of creatures in the meantime.

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Posted 19 May 2011 at 21:26

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you should almost certainly be using at least a few vines of vastwood to also deal with removal.

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Posted 19 May 2011 at 22:02

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What am I removing to fit it in?

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Posted 19 May 2011 at 22:34

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2 giant growths, 2 thrummingbirds

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Posted 20 May 2011 at 02:17

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you know there is no point giving thrummingbird giant growth, it doesn't have infect

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Posted 20 May 2011 at 06:04

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I'm not saying giant growth the thrummingbirds, im saying take out 2 giant growths and 2 thrummingbirds. I guess i accidentally added a comment instead of replying to my old one.

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Posted 20 May 2011 at 21:10

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Oh, true. I like creature heavy decks quite a bit, so think i'll keep the birds... and personally i think id rather a 1 mana boost instead of a 2 mana one.. if I have a problem with being targeted with removal stuff I might put it in... it's probably more of a sideboard card

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Posted 21 May 2011 at 01:38

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Well made deck. The only thing I don't like is Rot Wolf. If you're looking for speed, Rot Wolf is not the way to go... I would definitely go with something else. Maybe Ichorclaw? It seems pretty weak, but because it gets bigger when blocked, you'd be surprised how often people just let it through.

Also if you're looking for even crazier speed, I'm currently running a B/G infector that has a potential T2 kill, but is also VERY consistent at turn 3 or 4 kills. I would love feedback if you're willing :)

http://www.mtgvault.com/ViewDeck.aspx?DeckID=177895

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Posted 20 May 2011 at 04:33

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I like the idea of rot wolf cause it lets me draw cards, and thus speed up the attack rate.. plus the wolf looks cool. Think i might go for a claw instead later down the track, but for now it works out pretty good.

i'll have a gander at your list now :)

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Posted 20 May 2011 at 06:12

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necropede in my opinion isnt that good.

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Posted 21 May 2011 at 01:33

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It makes the birds proliferate better

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Posted 21 May 2011 at 01:39

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But only on one card that gets the counter from it. It's better to proliferate twice or ro replace it with a create that has more power in the first place.

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Posted 21 May 2011 at 04:52

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necropede is a good card, although it does lend itself a bit better to more controlling infect strategies than aggressive ones in my opinion. I might go for ichorclaw myr in that slot instead.

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Posted 21 May 2011 at 05:12

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ironclaw myr doesn't help out the other creatures as much.. with necropede I have a higher chance of taking out enemy creatures, which give me a better chance of rot wolf (or any buffed creature) doing direct damage to the player... Ironclaw myr just gets ignored unless he's buffed, so he won't be doing a whole lot except putting down a measly 1 poison counter a turn.

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Posted 25 May 2011 at 21:41

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Add Inkmoth Nexus', Misty Rainforests, and some other fetch land. That way it can be a standard legal deck!

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Posted 21 May 2011 at 20:25

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No rush infect deck is complete without Mutagenic Growth. Turn 2 kill with a Glistener, couple groundswells, and a free mutagenic.

Also, consider adding Livewire Lash. Friend of mine is building a t2 infect deck with the Lash, Glistener, and Agent, its very effective. If you're running Distortion Strike, which doesn't buff very much, you can at least get more poison out of that than a Thrummingbird.

So yes, I would use Ichorclaw instead of Necropede, if you're playing aggresive the Ichorclaw is less likely to be blocked so you'll win quick more often. Remove Thrummingbird, either add a different infect or use Livewire Lash - the lash makes Rot Wolf worth it, you can kill creatures from afar to clear the way and draw into a buff while you're doing it. Definitely add Mutagenic Growth, it scares the heck out of people because they can't let anything through even if all of your lands are tapped.

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Posted 21 May 2011 at 22:44

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I like what this guy says and he's totally right. Mutagenic is DISGUSTINGLY good in infect.

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Posted 21 May 2011 at 22:58

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Yeah sounds good. I'll play with the current build a bit more so I get a feel for what is not working in the deck first. Think i'll avoid Livewire lash just cause of the price, but the Ironclaw & Mutagenic Growth look like good additions.

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Posted 22 May 2011 at 01:36

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congratulations u made a deck that has no originality at all... and made front page! way to go!

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Posted 21 May 2011 at 23:06

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Thanks man! Means a lot, really :)

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Posted 22 May 2011 at 01:29

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HUGE RECOMENDATION- use invigorate, its a +4/+4 and all because your infect, it costs NO MANA because you're using an infect deck, and you can make them gain 3 life instead of the mana cost SO MUCH NICER than so many other cards

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Posted 21 May 2011 at 23:53

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that was going to be my recommendation. also Mutagenic Growth. so:
-4 Giant Growth
-4 Groundswell
+4 Invigorate
+4 Mutagenic Growth

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Posted 22 May 2011 at 01:52

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I like how this deck has been posted quite a bit here and has even gotten its own legacy post on SCG but still gets so many likes for no reason.

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Posted 22 May 2011 at 01:47

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yeah, it's pretty funny. It's not even one of my decent decks, or an original idea.
Still, i'm hardly going to complain about supposed front-page glory! :p

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Posted 22 May 2011 at 10:59

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this deck is ok but if you play against mine, i will have poison counters on you within turn 2 or three and a win. my deck has won over 135 out of 140 causal and legal games. http://www.mtgvault.com/ViewDeck.aspx?DeckID=184602

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Posted 22 May 2011 at 05:21

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If that's the case, why bother with all those high-mana cost creatures? Seems like there's a lot of ineffective cards in there for a fast win

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Posted 22 May 2011 at 11:14

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they are in there for sticky situations.

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Posted 28 May 2011 at 07:21

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Is it me or is it silly that this deck made main page only because of comments saying how bad it is? Seriously needs work

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Posted 22 May 2011 at 06:52

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well that's a flaw with the site then, isn't it? I think i've seen a deck that just had a single camel, and another that was just about card art, both make main page as well.

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Posted 22 May 2011 at 10:56

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maybe take out a couple rot wolf for throne of geth maybe , looks good

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Posted 22 May 2011 at 20:54

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I don't have enough artifacts in the deck to warrant throne of geth

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Posted 22 May 2011 at 21:10

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you should def add 4 ink moth nexus and also corruptive resolve isgunna be useless if your trying to counter somthing early game thats preventing you from dropping poison counters, I wouldnt bother using them anyway, but if you really want counters I would suggest side boarding mana leak/counter spell uncase you have difficulty getting poison counters on your opponent. drop giant growth for invigorate

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Posted 22 May 2011 at 22:34

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Invigorate is definitely a good idea.

Also, if you're apprehensive about running Inkmoth because you're afraid what it might do to your mana base, try replacing Thrummingbird with Birds of Paradise. You'll keep your mana fixed, replace one non-infect creature for another, and have an extra win con after board wipes and the sort. Also, third turn Inkmoth + Groundswell is SICK! 5 poison in the air is like dealing 10 points of damage on the third turn.

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Posted 23 May 2011 at 02:49

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the Thrummingbird acts as infect cause it proliferates the poison counters. Trying not to spend too much on the deck so the Paradise bird is out of the question. Invigorate will join the deck at somestage

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Posted 23 May 2011 at 07:11

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I appreciate why you're keeping Thrummingbird in. It's not only pseudo-infect, but it also multiplies counters on the player's creatures if they have blocked or have been blocked. With Necropede in the mix, that can be pretty devastating.

I was just saying that if you're worried about your mana distribution if you included Inkmoth, then Birds could be a solution. And I was only saying that because I've seen some very sick things come out of U/G Inkmoth. However, if you ever considered it, don't think of buying Birds of Paradise as being /just/ for this deck. It's one of those cards that could literally fit into /any/ green + other color(s) deck you build in the future, too. It's a sound investment regardless :)

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Posted 24 May 2011 at 06:19

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Cool. Yeah I have inkmoths in my solid-black deck and they've won me the game more times than I care to rememeber :) They are indeed pretty devastating!

I'll have a think about the birds, but really I don't see me getting them anytime soon.. most of my decks except for this one are mono-colour anyway. I'll see how the deck runs (in the mail at the moment) and if it turns out that I get the itching for some inkmoth when I play, then i guess the birds could be on the table :)

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Posted 25 May 2011 at 21:39

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Invigoriate.

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Posted 23 May 2011 at 05:31

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i got to agree with all the comments saying you need to add mutagenic growth. its such a nice card and it works wonders in an infect deck. also try out apostle blessing for the sideboard, it can give your creature unblockable and it can protect them from removals. do check my deck because it beats your deck mana curve! lol its highest cmc is two! and if you like it please leave a comment on what you think
http://www.mtgvault.com/ViewDeck.aspx?DeckID=186669

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Posted 23 May 2011 at 09:43

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Cool. Will do dude :)

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Posted 23 May 2011 at 11:14

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Since your not keeping it standard, you definately should get Might of Oaks in here. That kinda instant speed pump with your unblockable creatures is way too fun!

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Posted 23 May 2011 at 12:08

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Yeah, actually i think that card will join the fray. Cheers :)

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Posted 23 May 2011 at 21:22

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should definitely be standard. I have an infect as well, i would recommend vines of vastwood, ichorclaw myrs, a garruk the wildspeaker, any of those would help

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Posted 23 May 2011 at 16:29

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sweet but should be standart.

please have a look at my infect t2 deck: http://www.mtgvault.com/ViewDeck.aspx?DeckID=188277

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Posted 23 May 2011 at 19:14

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our group never really plays by standard so there's no point really

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Posted 23 May 2011 at 22:31

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90% of the time, I play with people who play an eternal format (or rather, an amalgam of the eternal formats, also known as "casual"), however, sometimes I still build standard legal decks. It adds another challenge to building a casually competitive deck, which can be rewarding in and of itself. Not that it really matters, just saying there can be a point :P

At any rate, really liking the changes, all except for one. Might of the Oaks is pretty bomb with infect, but IMO it should be a one of.. one of those cards that if you draw it, grats, but if not then no biggie. The reason I say this is because it's CMC 4, and more often than not you're going to want to be able to cast a creature and still have mana floating for the threat of a buff. You can do that with other 0 and 1 CMC buff spells, but it won't be until late game until you can do that with Might of the Oaks. Simply, it's too slow.

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Posted 24 May 2011 at 06:09

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might of oaks out groundswell in it just fits your speed game much better also the inkmoths are a must plz comment on my deck

Deck link: http://www.mtgvault.com/ViewDeck.aspx?DeckID=188541

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Posted 24 May 2011 at 06:26

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Cheers man, will do :)

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Posted 24 May 2011 at 21:35

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This deck is almost perfect!
Very effective, distorcion strick is very nice.
My opinion:
Take off 1 Might of Oaks and put 1 island.

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Posted 24 May 2011 at 12:11

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This looks quite fast check mine out turn 2,3 or 4 at worst win reliably
Deck link: http://www.mtgvault.com/ViewDeck.aspx?DeckID=187718

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Posted 24 May 2011 at 15:02

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will do :)

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Posted 24 May 2011 at 21:23

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Check mine out too, turn 2 wins, usually before turn 5 at latest
http://www.mtgvault.com/ViewDeck.aspx?DeckID=186231

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Posted 24 May 2011 at 18:55

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will do :)

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Posted 24 May 2011 at 21:57

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Lilpanik has deleted this comment.

Posted 24 May 2011 at 18:58

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drop might of oaks for preordain, and that other land for inkmoth nexus and you have a standard deck ready to roll.

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Posted 25 May 2011 at 15:51

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and if its not standard then why do you not have overrun?

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Posted 25 May 2011 at 15:55

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because overrun is expensive and the whole idea of this deck is about dealing a huge amount of unblockable damage with a single creature.

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Posted 25 May 2011 at 21:32

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All you need are 1-3 CMC black/green infecters,dark ritual,Infect blinkmoth manland and plenty of 1 green CMC instants that give +2-+4 eg might of old korosa,groundswell-try and stick to 3CMC infect flyers-oh and berserk of course-possible T1 infect win with my mate's deck,nasty!

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Posted 25 May 2011 at 17:26

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yeah... except i'm trying to keep this to green/blue. I already have a solid black infect deck, and think infect-wise black works much better on it's own anyway.

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Posted 25 May 2011 at 21:33

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Hey i really like this deck. There are a few small things i might recromend tho. Instead of Mutagenic Growth you should add vines of vastwood for the +4/+4 and cannot be the target of opponant spells or abilitys for that turn this can be used offencively and defencively i highly recromend this. Also to speed up the deck itself you might want to add misty rainforest because most of your cards are low mana and this might help filter out some unneeded mana midgame. Overall i really like this deck tho and was thinking of building something somewhat similar to this but i give you props. If ANYONE would like to help out and comment any of my decks please feel free and i will do the same for you, just click my username thanks.

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Posted 01 June 2011 at 06:20

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or at least add 2 vines of vastwood but you might want to keep like 2 mutangenic growth for intimidation lol

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Posted 01 June 2011 at 06:24

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I like the growth as it dishes out pain without slowing down my creature ramp.

i'll have a look at a few of your decks now, expect to see some commentage :)

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Posted 01 June 2011 at 22:42

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