Thopter Foundry

by stevexc on 03 March 2013

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

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How to Play

Drop Sword of the Meek and Thopter Foundry and make some Thopters. Drop Grand Architect and Pili-Pala as well and as long as you have U open, make a LOT of Thopters. Can't swing? Ratchet Bomb them all to Disciple of the Vault. Can't pull off a 5-piece combo consistently? Me neither, but it's fun to try. Beseech the Queen and Tezzeret help, though.

Deck Tags

  • Combo
  • thopter
  • grand architect

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 2,654 times.

Mana Curve

Mana Symbol Occurrence

4321600

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Legal in Legacy

Deck discussion for Thopter Foundry

Very neat. :] Consider time sieve for when you have all those tokens. You can take indefinite turns.

1
Posted 03 March 2013 at 05:33

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Thanks! It's easy to shut down, but fun in multiplayer if everyone ignores you for long enough.

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Posted 03 March 2013 at 05:35

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I understand completely. I have a Sharuum The Hegemon commander deck that runs most of these cards. The people that know what im gonna do with the deck (infinite life, turns, tokens, mill, library exile, etc.) tend to kill me early lol.

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Posted 03 March 2013 at 05:40

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So I'm seeing the thopter foundry/sword of the meek combo everywhere, so it must work, but I need a technical explanation. Can you still return sword of the meek to the battlefield and attach it since you sacrificed it at the same time the creature entered the battlefield?

Besides that I love this version of the combo! The other versions don't know what you can truly get out of it.

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Posted 03 March 2013 at 17:56

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You sacrifice Sword of the Meek as part of the cost to activate Thopter Foundry's ability, so before the ability happens the Sword is in the graveyard. Think of it as two steps, first you pay the cost in full and second you get to do the ability. So when that Thopter comes out onto the field, the Sword is sitting nicely in the graveyard, ready to hop up onto it.

This version is awesome for kitchen table MtG - but there's just way too many pieces for the combo to consistently go off in tournament play. I believe a "better" version of this deck would ignore the Pili-Pala/Grand Architect combo and run more control or something, but for casual play I just don't want to, haha.

1
Posted 03 March 2013 at 23:31

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As far as a "better version" goes, your best best is to run a thopter top build. Using conterbalance, sensei'd divining top, and the counterspells, card draw, and eventually combo to control the opponent and then win.

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Posted 04 March 2013 at 03:05

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That would definitely work, but double if not triple the cost of a kitchen table deck, haha. Ah, if only...

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Posted 04 March 2013 at 21:47

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