Infect

by Stoneyjay on 26 February 2014

Main Deck (60 cards)

Sideboard (18 cards)

Instants (1)



Enchantments (4)

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Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

0810022

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Infect

I'd get rid of the mystics and deep shadows. I'm not sure what their purpose is other than mana, but you have plenty of that with 24 lands and the plague myrs.

I'd also run 4 Virulent Wound's. They're a good combo with the Crumbling Ashes. That way instead of using your infect creatures as meat shields, the opponent only gets one turn to use their creatures (none if they don't have haste) and you still possess yours.

I'd also take out the Overruns. It's a good late game aggressor, but it seems like it'd just make your 1-1's, 4-4's, when you could do that with the Giant Growth's and Vines of Vastwood for a good amount of mana less.

That leaves you with 6 spaces left. You could fill it with some removals that way your creatures don't take the brunt of the damage, and you could swing quickly and end the game efficiently. I'd personally put 2 or 3 more creatures with infect, and then 3 or 4 removal cards leaving the battlefield clear.

:)

1
Posted 08 March 2014 at 00:23

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Solid critique Tony!

0
Posted 08 March 2014 at 17:00

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