Honden/Shrines

by Suicidebystar on 13 November 2010

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

Pretty much just ramp with Birds and Hierarchs to get those shrines out, using the Tutors to either get Leyline of Sanctity or Mirror Gallery if you didn't start with them in your hand.

Green shrine makes chump blockers, black shrine and blue shrine keep you with the card advantage, White Shrine keeps your life up, and the Red shrine is burn to victory.

Temporal Isolation: Since this is fetchable with Enlightened Tutor, if your opponent gets a Woolly Thoctar or a Baneslayer angel out or whatever, you have a way to have some sort of removal early game until your shrines start dishing out damage (Infinite Rage CAN damage creatures).

Rampant Growth: Needs no introduction

Just pray your opponent isn't running some sort of enchantment removal :)

Deck Tags

  • Casual

Deck at a Glance

Social Stats

1
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This deck has been viewed 3,235 times.

Mana Curve

Mana Symbol Occurrence

1022416

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Honden/Shrines

honestly i dont like a lot of decks people post but this one is creative and fun you will probabley have a problem with white and all it's enchantment killers but really this is pretty awesome

0
Posted 13 November 2010 at 23:55

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I saw this and I ran to my magic store and built this deck. It is sooo crazy. Once you get started you can't stop. However one problem I ran into is that I wound up drawing 20 cards per turn and was milling myself. So I suggest Elixir of Immortality or like a platinum angel with an equipment that gives it shroud. And a play set of Paradox Haze (Time spiral- Enchanted player gains additional upkeep) makes it Brutal.

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Posted 23 December 2010 at 23:50

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