superdave644

238 Decks, 69 Comments, 6 Reputation

Most Arcum decks have multiple win cons I added just one to simplify and be able to add the counters. Most people don't want to play agents it due to how fast it can go off with me searching for just four cards and winning.
For those that don't know Arcum
First serch: Darksteel Forge then Mycosynth Lattice then Summoning Station and win with Blasting Station, Obviously Darksteel Forge dose not help win but it protects everything, My other option is Thornbite Staff on Arcum and Myr Turbine

Oh and thank you for the comments =D

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Posted 06 February 2013 at 01:50 in reply to #321751 on Arcum Dagsson edh

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never tried pauper before and I have most of the cards so I thought why not

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Posted 01 February 2013 at 18:58 in reply to #320438 on Land Destruction

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If I board in blood moon, i can still flashback lingering souls as masodogo said

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Posted 30 January 2013 at 01:25 in reply to #319849 on American Delver

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Sudden Death kills splinter twin before the can go off, I do like the surgical extraction over leyline though, thanks.

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Posted 16 January 2013 at 20:50 as a comment on Modern Junk

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Get rid of Koskun Falls and add ghostly prison

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Posted 11 January 2013 at 22:14 as a comment on Exalted

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Need help with SB

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Posted 11 January 2013 at 01:55 as a comment on Modern Junk

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very funny and very cool

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Posted 11 January 2013 at 00:01 as a comment on First Turn kill! You Mad?

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If any one has an idea what i could replace rampant growth with, please let me know

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Posted 08 January 2013 at 23:55 as a comment on UG Polymorph

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This is landless dredge, I won't ever have the mana to play careful study or faithless looting. I dredge with Street Wraith and Gitaxian Probe. Also landless dredge always go's second so you can discard and the end of your turn, hopefully Phantasmagorian so you can discard 3 to 6 cards from your hand . Landless dredge is more efficient and more stable then normal dredge.

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Posted 03 January 2013 at 02:03 in reply to #313602 on Landless Dredge

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Discard dredge affects and Ichorid, Nether Shadow, Narcomoeba, and Bloodghast all recur from the grave and are sac outlets for Dread Return and Cabal therapy. And with bridge in the grave you get zombies with Flam-kin Zealot you do over 20 damage with zombies and the recurring creatures

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Posted 02 January 2013 at 19:01 in reply to #313522 on Landless Dredge

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Tombstalker or Clique in the SB?

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Posted 20 December 2012 at 00:54 as a comment on Legacy BUG aggro

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That's a good idea, thank you/

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Posted 14 December 2012 at 22:26 in reply to #310427 on Ad Nauseam tendrals EDH

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You are correct, I will add details

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Posted 05 December 2012 at 01:55 in reply to #308179 on Zur

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Local, but if I can get the time off I'm trying to take it to Vegas for SCG

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Posted 04 December 2012 at 22:33 in reply to #308106 on American Control

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Play the who deck for free, that means no lands

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Posted 06 November 2012 at 01:01 in reply to #302075 on Blue, I Win (just don't know how to make it work)

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Yes, I totally forgot that about warship. Ill put a Geist of Saint Traft

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Posted 17 September 2012 at 04:52 in reply to #289889 on Worship Near Death

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Yes, its modern

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Posted 26 August 2012 at 23:00 in reply to #285288 on RUG Delver

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It is Extended and the kill is Blue Sun's Zenith, the Gilder Bairn idea is a good idea, thanks. Though I have no idea what i would take out for it.

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Posted 26 February 2011 at 15:52 in reply to #135006 on Architect pili-pala(help)

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yes it does and its not $500 if you own all the cards

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Posted 13 November 2010 at 14:06 in reply to #99444 on Mill

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what about Pyretic Ritual

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Posted 03 November 2010 at 12:47 as a comment on Red Deck Wins

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