Arcum Dagsson edh

by superdave644 on 05 February 2013

Main Deck (100 cards)

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Deck at a Glance

Social Stats

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This deck has been viewed 1,416 times.

Mana Curve

Mana Symbol Occurrence

033000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Arcum Dagsson edh

Looks cool. I had an arcum daggson deck (even had a foil general) but i took it apart to build sharuum. If you can get your hands on it, power artifact works WONDERS in here. Kill switch is a lot of fun once you have mycosynth and unwinding clock out. I found my darksteel forge getting o ringed a lot, so i kept a killswitch in hand as a win con instead of nevineryls disk just in case.

With the release of gatecrash, there have been a couple cards that make this deck even better. illusionist bracers on daggson is just plain dumb, especially if you have rings of brighthearth and thousand year elixir out. I see you have a venser in here as well. Riptide laboratory goes great with him, especially if you have a tolaria west to transmute for it.


Your build has a lot more control than mine did. I had a lot of trouble finding room for counterspells so i just ditched them all. My build worked very quickly, but had a lot of trouble against control decks. My azami deck beat it almost every time. Does this build pop off more early game, or do you tend to stay alive into the later games? Because it seems like the way you have it built you dont get as much heat in multiplayer. If i didnt win quickly, everyone killed me first in multiplayer once they figured out the ridiculous things the deck did.


oo, and a fun little combo with sensei's diving top i stumbled upon mid game on accident one day is etherium sculptoy and future sight. Basically, you draw as many cards a turn as you want. I would just draw until i hit reliquary tower and do whatever i felt like at the time. Usually, id end up with power artifact on a monolith of some sort, and then dump the entire deck, making daggson pretty much obsolete towards the end. IT usually just ended in everyone else scooping at that point though :P

again, sweet build, its got me considering rebuilding daggson with a different flare.

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Posted 05 February 2013 at 23:56

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Most Arcum decks have multiple win cons I added just one to simplify and be able to add the counters. Most people don't want to play agents it due to how fast it can go off with me searching for just four cards and winning.
For those that don't know Arcum
First serch: Darksteel Forge then Mycosynth Lattice then Summoning Station and win with Blasting Station, Obviously Darksteel Forge dose not help win but it protects everything, My other option is Thornbite Staff on Arcum and Myr Turbine

Oh and thank you for the comments =D

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Posted 06 February 2013 at 01:50

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I neverthought about blasting station. I usually went with forge, mycosynth lattice, then unwinidng clock. After that id get nevinyrals disk, kill switch, or winter orb and then beat face with some big guy :]

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Posted 06 February 2013 at 09:40

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