superdork

31 Decks, 330 Comments, 0 Reputation

For ure deck I would suggest focusing on the chroma abilities rather than kithkin. U could take out Coordinated Barrage and maybe Kinsbaile Borderguard to add cards like Light from Within (to replace Glorious Anthem), Wizened Cenn, Knight of Meadowgrain, Dawn Elemental, and/or Whipcorder. I was thinking of doing this, but I already had a white/kithkin deck.

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Posted 14 August 2008 at 17:45 as a comment on

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Thanks a lot. I recently started MTG again and needed a little remembering. Now I just need to buy some rancor >.<... and do some serious editing -_-

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Posted 14 August 2008 at 17:38 as a comment on

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to use the smother first, b4 attacking, but what if u had 2 chump blocks.

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Posted 14 August 2008 at 04:20 as a comment on

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What about instants. If u declare a blocker during ure priority shouldn't I be able to use smother or another killing spell to get direct damage through? If not, it seems like it nullifies the idea of it being an instant. Like in a situation where we each had 1 creature, u have a 1/1, me a 6/6 without trample. U declare a chump block, in a response I believe I should be able to use smother to kill ure 1/1 to allow the 6 damage through to u. If not, the only thing I could think of doing would be

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Posted 14 August 2008 at 04:19 as a comment on

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Sry, that's kinda more than one question, but it would be a big help if u could answer them ^_^

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Posted 14 August 2008 at 01:12 as a comment on

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I was wondering if u could answer a question for me, seeing as how ure deck is kinda based on it.
If ure opponent declares a blocker, can u tap it in response and let ure damage go through, or do u have to tap b4 blocker(s) is declared?
Also, is there a difference between mana activated abilities that don't require tapping, like Azorius Guildmage, and a card like Ballynock Trapper? Mana is supposed to be the fastest thing in MTG, so would it allow tapping in response to a declared blocker?

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Posted 14 August 2008 at 01:10 as a comment on

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Probably don't need 4 wrath. Pretty good design, though. 3 wrath since u do seem focused on it, and another Unmake. The Cairn isn't intended to come out till later, so 3 is enough. Add another shriekmaw or meadowgrain.

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Posted 14 August 2008 at 00:53 as a comment on Pan N Pride

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I much prefer ure deck over Aman's, and even though I like 3/4 Doran, the Siege Tower and 4 Birds in a sliver deck, I wouldn't change anything about ures. Maybe add a chrome mox since u have 3 legends in here u'd prob draw early. Great fast-paced sliver deck.

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Posted 13 August 2008 at 04:12 as a comment on Ultimate Combative Slivers

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I could prob buy them somewhere for about 80, but I too believe Aman hasn't played long enough to have such cards, and they aren't even worth the money. Sliver Legion is prob the only legend I would use, and u could get 4 for a mere $8 on average.

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Posted 13 August 2008 at 04:06 as a comment on God of Slivers

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I thought this was standard for a minute, like all ure other decks. In that case, the only slivers I think are important are: 4 Gemhide Sliver, 4 Muscle Sliver, 3/4 Plated Sliver, 4 Sinew Sliver, 2/3 Ward Sliver, 2 chameleon colossus (maybe), 2 Crypt Sliver, 2 Darkheart Sliver, 2 Necrotic Sliver, 2/3 Sliver Legion.
With the 3/4 Doran, the siege tower, and 4 Birds of Paradise, as well as spot removal, I would like ure friend's new sliver deck.

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Posted 13 August 2008 at 02:34 as a comment on God of Slivers

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I would also suggest spot removal spells instead of relying on just sliver abilities.

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Posted 13 August 2008 at 02:26 as a comment on God of Slivers

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I don't like this... sry. I prefer tricolor sliver decks. Use 3/4 Doran, the siege tower and Birds of Paradise. Keep it BWG, and these creatures should be a big help the overall sliver theme. The gemhide sliver should still allow 1 or 2 sliver overlord.

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Posted 13 August 2008 at 02:22 as a comment on God of Slivers

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Debtor's knell is too costly, and I wouldn't have much use for oversold cemetery except to use shriekmaw and augur of skulls constantly, or nameless inversion if I used one here. That would change my focus for this deck, unless u meant for the cemetery and the knell to work together. I would never use knell though. It would be countered just like if I were playing a big creature from my hand in a ridiculously drawn out game.

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Posted 12 August 2008 at 04:17 as a comment on Demigod Reanimator

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With a good shuffle, I usually win 4rth turn. 3rd and 5th rarely, 6th and above if I face control and lifegain. I sideboard for those. The browbeat are great, because I usually bring them down to 5 anyway. I don't see that many burn with them, it baffles me. Shock is bad... I see it often in a lot of decks... and often tossed on the ground, too, lol.

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Posted 11 August 2008 at 22:27 as a comment on Burn

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It's alright. I've never had a mana problem. I think it's ideal for the strategy of the deck, which is willing to have a tapped land first turn. I think the amount of tapped lands, those that provide multicolors, and basic (drawn or searched for) are in good moderation.

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Posted 11 August 2008 at 19:06 as a comment on

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control. A couple Cryptic Command. If u can find more changes, 3 Mana Leak would be great as well. I think then it would have plenty of conrtol (the ability to stop wrath of god or spot removal, as well as big creature summoning, and cryptic gives u a chance to onslaught ure opponent, stop his onslaught, and do more) and be a powerful beatdown.

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Posted 11 August 2008 at 18:42 as a comment on

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I like this deck. The only problem is the Hallowed Fountain are really expensive, and this is more or less a beatdown. Control I see are the Silkbind Faerie and Grand Arbiter Augustin IV. I'd suggest 2 reflecting pool, since its dependent on other lands. Æthertow is either for faster creature summoning or chump block in a dangerous situation. I would replace with actual control, like a counterspell card... extended or vintage. I would also replace the court husser or merrow card for more

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Posted 11 August 2008 at 18:38 as a comment on

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I like it. It's hard to make standard burn. I have a vintage burn myself, and always feel disappointed in many of the new red spells. I would suggest adding Mogg Fanatic for more chump block. It's hard to kill ure opponent in 4/5 turns with new burn formats. Replace shard volley or tarfire with them. These are I think ure weakest on the list.
Great Deck.

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Posted 11 August 2008 at 16:39 as a comment on 2hg burn

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I would agree that the planeswalker would be great if I pulled one. 1 or 2 I might find room in my deck for. If I pulled a pernicious then that would be phenomenal after. I don't agree with what u say about the mutavaults. It is far better than a treetop village, but for the $, the village is more enticing. Also, being a multicolor that requires heavy land search/ requirement, more basic land is needed. I can't afford 2 sets of creature land here.

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Posted 11 August 2008 at 14:42 as a comment on

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Kithkin decks don't have to be pure kithkin. I find them incredibly weak and insignificant by themselves, no matter how well they work together. My friend who has played for years and loves the old blue devils of MTG would agree entirely. Kithkins are fast and strong early, so I'll stick with the philosophy.

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Posted 10 August 2008 at 19:24 as a comment on

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